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Sad because even by turn 4 I can see how much work you had to have put into this mod!
Yes, I am aware of this bug and I’m currently trying to fix it. It seems to only happen when you’re fighting the defectors. A temporary work around is to just start the battle straight away without rearranging your units, and it should work. I apologize for the inconvenience!
Only issue I see now is the amazonian ranged units basically disappear when you zoom out. All that is showing is what looks like arms and legs. You need to set the lods for their tunics to be the tunics themselves since there aren't any sprites to replace them. Happens to the light cav too, but is less noticeable because the horses are still visible.
Yup, noticed that issue too but idk how to fix it. Any ideas?
So in the variant mesh definitions you add a bit to the line of a piece of armor that should be easily visible at distance.
You start with:
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\tunics/inv_sardi_tunics.VariantMeshDefinition" />
which becomes:
<SLOT name="clothing" >
<VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\tunics/inv_sardi_tunics.VariantMeshDefinition" imposter_model="variantmeshes\_variantmodels\man\tunics/inv_sardi_tunics.VariantMeshDefinition"/>
Doing that means that when the camera is outside the range that model is allowed to be shown, the game will replace it with itself, but this time with the view range restrictions removed. You can do it with the full kit if you really want to, but as I said, that can be hard on the GPU as it is rendering high quality models on everything at long range. Best to do it on just enough that the unit is still somewhat distinguishable at a distance. So in the case of the archers/slingers I would do it on just the tunics.
Gotcha! I'll see what I can do.
Sounds like you’re using a different language. This mod only supports English.