安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








(Also maybe make it so the AI uses nukes less often the higher the global radiation is and/or the more damage and radiation the nuclear bombs create.)
so smaller nations can pose a threat wwithout having more planes
is it gonna be like in the iron curtain mod ?
where you have to produce 50 units of anthrax or something and than you can use a generals abillity that gives boosts ?
The effect of nukes should also be much smaller in either states with larger areas or smaller populations. Nuclear weapons are the most harmful on urban industrialized societies where a combination of dense populations and reliance on outside sources for food end up causing the most amount of chaos post-bombing. Basically, nuking Kansas is less deadly than nuking New York, even taking different populations into account.
Ill have a look into that one.
@Stucka_
I might stick it to rockets but thatl instantly make it so that the mod is instantly no longer compatable with every mod that changes anything on rockets, so ill look into that but it might not happen.
and yeah pritty much the way the chemicals will be working/
@CherryJester
I know how nukes work, but if you read what i wrote on the main page, its not meant to be realistic.
also, idk if you like lag but thats how youre gonna get lag, if i tell the game to calculate casualties differently in every state youre gonna end up with your game freezing for like 10 seconds every time a nuke drops.