Divinity: Original Sin 2

Divinity: Original Sin 2

More Summons
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kleanse  [开发者] 2019 年 8 月 16 日 下午 9:39
Balance
A summon is hitting too hard? Or maybe its stats are too weak. Memorization cost doesn't justify the value of a skill? Feel free to post any concerns about the balancing of this mod's skills and summons here! I may address and consider them, but there's no promises.
最后由 kleanse 编辑于; 2019 年 8 月 16 日 下午 10:01
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Alice 2023 年 4 月 13 日 下午 3:49 
hey I know this mod is old and maybe you don't work with it anymore, but having used the mod I personally feel the clay golem is a bit pricey with a 2 memory slot cost and not having any defensive armor, whereas the undead knight feels about on par with the incarnate once it's had power and farsight infusions applied, though it is suseptible to magic cc unless you buff it with frost armor.

if possible I'd like to see the knight be given something like a third of his phys armor values into magic armor, and the clay golem I'd love to see have maybe half it's total health value as bonus magic and physical armor. Also perhaps buff it's health pool, it's a bit skinny on the vitality compared to even a summoning 9 incarnate.

anyway that's my thoughts on a 4 year old mod
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