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报告翻译问题








+Items=(TemplateName=HunterRifle_Conventional, StartingItem=false, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=120)), ArtifactCosts=((ItemTemplateName="CorpseAdventPathfinder", Quantity=1))), RequiredTechs=("AutopsyAdventPathfinder", "ModularWeapons"))
+Items=(TemplateName=HunterRifle_Magnetic, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=150), (ItemTemplateName="AlienAlloy", Quantity=50), (ItemTemplateName="EleriumDust", Quantity=25)), ArtifactCosts=((ItemTemplateName="CorpseAdventPathfinder", Quantity=1))), RequiredTechs=("AutopsyAdventPathfinder", "MagnetizedWeapons"))
+Items=(TemplateName=HunterRifle_Beam, InfiniteItem=false, CanBeBuilt=true, HideInInventory=false, RemovePreviousCost=true, Cost=(ResourceCosts=((ItemTemplateName="Supplies", Quantity=180), (ItemTemplateName="AlienAlloy", Quantity=100), (ItemTemplateName="EleriumDust", Quantity=50)), ArtifactCosts=((ItemTemplateName="CorpseAdventPathfinder", Quantity=1))), RequiredTechs=("AutopsyAdventPathfinder", "PlasmaRifle"))
I want to integrate other item and weapon mods into the research tree, along with making all items and weapons finite. Another cool thing would be to get rid of vanilla conventional weapons entirely and replace them with finite weapons from mods like Resistance Firearms.
[ItemEditor.OPTC_Items]
;Add Utility Slot to Light Armors
+Items=(ItemName=LightPlatedArmor, bAddsUtilitySlot=true)
+Items=(ItemName=LightPoweredArmor, bAddsUtilitySlot=true)
+Items=(ItemName=LightAlienArmor, bAddsUtilitySlot=true)
+Items=(ItemName=LightAlienArmorMk2, bAddsUtilitySlot=true)
;Add Utility Slot to Heavy Armors
+Items=(ItemName=HeavyPlatedArmor, bAddsUtilitySlot=true)
+Items=(ItemName=HeavyPoweredArmor, bAddsUtilitySlot=true)
+Items=(ItemName=HeavyAlienArmor, bAddsUtilitySlot=true)
+Items=(ItemName=HeavyAlienArmorMk2, bAddsUtilitySlot=true)
;Metion Battlesuit
+Items=(ItemName=MetionBattleSuit, bAddsUtilitySlot=true)
;Hive Queen Armor
+Items=(ItemName=HiveQueenArmor, bAddsUtilitySlot=true)
This should cover all of the base/DLC armors, plus ones added from mods.