Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
How do I save parameters?
HOW TO SAVE PARAMETERS:
To have the same parameters all the time you start the mission you need to do following things:
for locally hosted MP game
--> Either take the PBO from the download folder or from the release page on GitHub.
--> Save the PBO in your C:\Users\USERNAME\Documents\Arma 3 - Other Profiles\USERNAME\mpmissions folder.
--> Use the PBO manager to unpack it.
--> Go to params.hpp and change the values you want to change.
--> DO NOT pack it back into a PBO but leave it as a folder - Arma only reads out other folders in there, not PBOs.
--> Start the game, launch the mission.
for hosted MP on a dedicated server
-->go to your server.cfg and set up your mission cycle as shown in the example above.
-->The class names as well as the values which can be set can be found in the missionDescription/params.hpp file
https://github.com/official-antistasi-community/A3-Antistasi/blob/master/A3-Antistasi/MissionDescription/params.hpp
PLEASE NOTE THAT THE SHOWN CODE IS AN EXAMPLE AND YOU AT LEAST NEED TO ADAPT THE NAME OF THE MISSION
If you come to me with a problem and you have not even adapted the mission name to the exact filename (excluding the .pbo at the end) I'm gonna shoot myself.
// MISSIONS CYCLE (see below)
class Missions {
class Mission1 {
template ="Antistasi-Malden-2-2-1.Malden";
difficulty = "Custom";
class Params {
switchComm = 0;
pMarkers = 0;
AISkill = 2;
unlockItem = 40;
memberOnlyMagLimit = 60;
teamSwitchDelay = 1800;
};
};
}; // An empty Missions class means there will be no mission rotation
missionWhitelist[] = {
}; //an empty whitelist means there is no restriction on what missions' available
If you have never setup a server, please use Google to get at least a basic knowledge before you attempt setting one up.