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Rapporter et oversættelsesproblem
I think the reason to not add scripting for ammobearer is that arma AI don't reload from each other unless ordered to by you the squad lead so it easier to script them to just re-arm off bodies
its the way arma AI are made they will sit there with no ammo and spot to the other AI which :P doesn't work anyways but that's arma for you .... so making an ammobearer would cause more problems then it would solve or at least that's my personal take on it i wouldn't want my AI getting up walking like they do in arma to another AI to say hey got a mag just to get shot anyways. They can't even path to you staying in cover to revive (EVEN IN STEALTH) , they don't crawl they will just stand up like "I'm superman bullets bounce off m" respawn there are no AI .... imagine then trying to pass ammo
But even the truck solution might generate problems or just be a pain to manage, like walking up to it all willy nilly in the middle of battle (it's probably not in a good cover spot) or having to baby sit it so it's always close to the squad, to the problems it would cause I don't know if I still would not use it just for the fact of having an ammo mule at all times close to the rest of the squad.
But I had no idea that apparently they don't use ammo bearers at all, tough that actually was programmed into the AI.
Of course all of that goes out the windows when the combat is over and you can safely rearm, my main issues is mid battle.
Seriously though, At the moment we don't know for sure how to edit the UI, however we are looking into it, so adding it as a new recruitable troop is a little unlikely in the short term. The scripting for such a behaviour is also another possible problem.