Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Your singleplayer save and MP hosted save share the same file. thus you will be able to continue from where you left off swapping between. We do recommend always using LAN host instead of singleplayer as the mission has several issues when run in the SP environment due to different ways in which the game runs.
Aye, but the issue of doing that is just the fact that the commander role cannot use medikit/toolkit/eod items, and the fact that theres 2 seperate pool of cash.
A minor issue, truly, but its these small annoying things that can bother you the most.
Separate cash pools are a bit of a pain, although not a blocking issue as long as you don't care about the ranks.
Sounds like an excuse not to fix bugs. But that's just me.
Up until now I've never ran into anything that ruined the gameplay and I never host with LAN.
This update made it unplayable in SP due to the membership arsenal access feature.
Most people play Antistasi in SP anyway, so the best course is to revert or make an option in Game Options to disable the member feature.
As soon as this issue was reported we started looking into the cause and finding solutions to it. One such solution has been picked and now just needs one short run of testing to make sure it transferred in the Github Repo correctly before we release it.
I, on behalf of the Official Antistasi Community Dev Team, sincerely apologise for the inconvenience caused by this bug.
This also highlighted a problem in our own testing cycle as we were assuming that if it worked in MP it would also work in SP with no further issues. This is due, in part, to the way we have to install the unpacked mission. As said installation method does not allow us to load it into SP, only hosted MP.