安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
IFA(WW2) > 3CB > RHS > Vanilla
From first to load to last to load.
Make sure that you don't have any mods that change how say, RHS USAF works as this may have an adverse effect on the mission. Otherwise sticking to the modsets as per the collection should solve your issues here.
If you don't want to manually set up the modlists, we have bare-bones lists on our discord server that we direct people to for them joining the Official Antistasi servers. These take the form of arma launcher export/import html files. While these are not strictly the minimum number of mods for each version, they are a pretty good baseline.
Thank you for the insight into load order, I figured this was the case also. Friend of mine had a thought about there being a system of selecting which factions are used during first time game creation if such a thing is worth it or too much hassle for little gain.
An extra question if you happen to know; we wanted to switch from our save on the official version to this one and it seemed to keep our progress. We wanted to switch after hearing horror stories of people playing towards the endgame and during high war level the enemies wouldn't stop attacking an outpost till it was taken, making it practically impossible to defend as enemies would just keep coming to no end. I saw some posts linking to this version as a fix, so do you know if this is infact something that happens on the official version or exaggeration?
If you had saved the mission with 3CB units present, it would throw an error upon trying to load that save without the units.
That's exactly what puzzled me about it, yet it still used units that it shouldn't have been able to use. I'll test it further at some point as there's probably something I was missing or doing wrong.