安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Edit: Corrected the tags in the discussion description. All should be accurate now.
graphical_culture = commonwealth_gfx
graphical_culture_2d = commonwealth_2d
to the appropriate dynamic country tag file (in my case "countries\D01.txt) I have managed to restore the Pony models to Luna's resistance, effectively making this path playable again. Had my Luna harmonic revolt been the second civil war in the playthrough, it would have had no effect because I would have had to modify D02 instead of D01.
Unfortunately this does not restore tech tree flavor; it remains generic.
I wish the script for Luna's harmonic resistance against Daybreaker was handled the same way as the Lunar Civil War against harmonic Celestia, with both countries having proper tags.