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On hit: tag up to 4 enemies at once
Tagged enemies automatically activate stickbombs when near them
For each enemy tagged, 1 stickybomb shall remain in the world after your death
-50% damage penalty
This weapon holsters 150% slower
35% Damage Penalty
No random critical hits
The lens just breaks whenever you hit something.
(aditional buff /debuffs here)
! has a charge meter requires 200 dmg to fill
upon use charge able to see where your projectiles land
Stats:
+100% air mobility if paired with B.A.S.E. Jumper
+15% longer hit range
+10% move speed while B.A.S.E. Jumper parachute is deployed
Mini-crits while B.A.S.E. Jumper parachute is deployed
Shield charges now fly upward if jump is held while charging (about 1 hammer unit up for every 5-6 hammer units forward; rough estimate)
-25% damage (48 dmg)
-15% shield damage resistance (CT does 35% fire resist and 15% explosive resist,SS is 5% resist in both, TT loses all damage resistance entirely, etc.)
-33% self-knockback from sticky bombs
nO rAnDoM cRiTs
+30% swing speed
+Allows to mark the enemy
+speed boost after hit
- scope has a massive zoom
- 40% less damage