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<Patch>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef/comps/li[@Class = "CompProperties_Refuelable"]/../../building/fixedStorageSettings/filter/thingDefs</xpath> <!-- NOTE: replace "thingDefs" with "categories"to specify a whole category-->
<value>
<li>CoalOre</li> <!--HERE! Note you can repeat this line if you want to add more than one thing-->
</value>
</Operation>
</Patch>
didnt generate any errors tho and Thing def is correct
Then I can't find any problem with this patch. If you open my own patch files you'll see its exactly the same procedure used for adding other modded resources. The only other thing that I can think of that could prevent it from working would be if it loads before BIFF. If you're including it with your mod, make sure it loads after mine.
shouldnt it?
I've corrected the instructions now. Sorry about that.
https://imgur.com/RbAd6dj
https://pastebin.com/U2Bc8WnM
By the way, since one of your patches looks for PlantMatter, a lot of things that maybe shouldn't be burned can be used as fuel. Synthread, hyperweave but more importantly, if you are using SeedsPlease, things like seeds can become fuel. As can other plants like Wheat, Leather being fuel is kinda weird, too. Do you know of any way of excluding certain things inside the PlantMatter category?
The patch above makes only Firewood as a fuel, as green lumber wouldn't be too flammable and logs are just too big.
But I'm currently working on an idea with the potential to make this kinds of requests totally obsolete...