ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts Remastered
RazorCat64 5 FEB 2020 a las 20:52
Removing / Hiding CKF engrams from the list without removing them from the game?
Is there any way I can remove the CKF engrams from the engram list since all of the blueprints are already on the crafting tables?
Última edición por RazorCat64; 5 FEB 2020 a las 22:52
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ColossalTrend 11 FEB 2020 a las 12:33 
Would like to know this too :D
pyromanci 11 MAR 2020 a las 7:12 
Yes. As the Engram list just a FPS tank when the CKF stuff is showing in the list. If the items are tied to the table then there is no need to have the engrams.
Última edición por pyromanci; 11 MAR 2020 a las 7:13
exiledfreedom 11 MAR 2020 a las 14:47 
This would be awesome to have.
Caro 9 MAY 2020 a las 3:11 
Yes! Would be terrific :D
Linkinkores 13 MAY 2020 a las 1:07 
There is a way, but it´s a lot of work. What I am doing on my server is only allowing specified engrams ( bOnlyAllowSpecifiedEngrams=true in game.ini). What this does is hiding everything you don´t specify it exist, getting rid of the lag that causes hidding anything. The bad part is that you have to write every single engram you want back.
RazorCat64 28 MAY 2020 a las 23:16 
Publicado originalmente por Linkinkores:
There is a way, but it´s a lot of work. What I am doing on my server is only allowing specified engrams ( bOnlyAllowSpecifiedEngrams=true in game.ini). What this does is hiding everything you don´t specify it exist, getting rid of the lag that causes hidding anything. The bad part is that you have to write every single engram you want back.

I tried this, it deletes unaltered mod engrams from appearing in the engram / level list, but it also deletes them from appearing in the CKF crafting tables when you open them in-game
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