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Some loot is randomised in the drn_fnc_Escape_OnSpawnGeneralSoldierUnit function (line 47 Scripts/Escape/Functions.sqf).
If you want to change what the dead guard carries he's created and outfitted on line 582 of ServerInitialization.sqf.
We're still in the process of rewriting a lot of the code and full kit customisation hasn't been finished yet. Eventually it'll be much simpler to go about changing the loadouts and gear available.
Chains has created a version with different weapons[forums.bistudio.com] that you can check out if you want to see how he did it.