Slay the Spire

Slay the Spire

Minty Spire (QoL Compilation)
FLK 10. sep. 2024 kl. 13.25
Game crashing after winning a run
Hi,

The game is crashing after winning a run. Here's the error:

FATAL ERROR in native method: Thread[Thread-16,6,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL11C.nglGenTextures(Native Method)
at org.lwjgl.opengl.GL11C.glGenTextures(GL11C.java:667)
at org.lwjgl.opengl.GL11.glGenTextures(GL11.java:2439)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3GL20.glGenTexture(Lwjgl3GL20.java:344)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:120)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:88)
at com.megacrit.cardcrawl.helpers.ImageMaster.loadImage(ImageMaster.java:1162)
at com.megacrit.cardcrawl.helpers.ImageMaster.loadRelicImg(ImageMaster.java:1068)
at com.megacrit.cardcrawl.relics.AbstractRelic.<init>(AbstractRelic.java:128)
at com.megacrit.cardcrawl.relics.Circlet.<init>(Circlet.java:7)
at basemod.BaseMod.getCustomRelic(BaseMod.java:1179)
at com.megacrit.cardcrawl.helpers.RelicLibrary.getRelic(RelicLibrary.java:444)
at mintySpire.patches.metrics.MintyMetrics.gatherAllData(MintyMetrics.java:76)
at mintySpire.patches.metrics.MintyMetrics.gatherAllDataAndSend(MintyMetrics.java:98)
at mintySpire.patches.metrics.MintyMetrics.run(MintyMetrics.java:105)
at java.lang.Thread.run(Thread.java:748)


I've tried this with only BaseMod and MintySpire enabled. I also tried disabling the option to skip credits, but the bug is still there.

Any idea how to fix?
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benham 11. sep. 2024 kl. 14.12 
Mine intermittently crashes after a win or loss as well.
ShirtAndTieler 2. des. 2024 kl. 8.56 
Oddly, it's because the Circlet relic image isn't loaded into memory when this mod references it. If you see it/give yourself one, this crash doesn't happen.
Mads 5. mars kl. 0.26 
Also seeing this, any ideas for a fix? Also means you don't get any unlocks from a successful run since it crashes before that
Rebsamen13 26. juni kl. 18.46 
I have this problem too. Real shame because it has invalidated some spectacular runs and I love these QoL improvements!
Shot From Guns 24. sep. kl. 14.08 
I've also been having crashes at the end of runs, and presumably this is why. Extremely frustrating that it's been reported for over a year.
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