武装突袭3

武装突袭3

AAPM: Core
El Berl  [开发者] 2019 年 7 月 19 日 下午 7:39
Feedback & Suggestions
Feedback? Suggestions? If you have them, post them here.
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正在显示第 1 - 15 条,共 17 条留言
sad tumor 2019 年 7 月 21 日 下午 7:58 
A list of all the plates plus their values would be very useful!
Mednog 2019 年 7 月 22 日 上午 5:38 
I second that. While some people probably understand the different plate levels and such, it'd probably be helpful to have a spreadsheet page with the armors and their corresponding protection level
El Berl  [开发者] 2019 年 7 月 22 日 上午 8:34 
That's not a bad idea, although I'm afraid there's too much nuance in the armor simulation to just list armors by some kind of standardized protection level. The standards and ratings are already present in both the plate descriptions and in the map menu's AAPM Documentation, so a plate's general capabilities can already be inferred using existing methods.
最后由 El Berl 编辑于; 2019 年 7 月 22 日 上午 9:36
Krausk 2019 年 7 月 22 日 下午 1:09 
If you need any specific advice for particular armor models you're free to come in and ask us directly on the Discord. Frankly, that's the easiest method for everyone involved.
LoneWolf202 2020 年 1 月 16 日 下午 8:34 
Submods for each plate set, such as ESPAI having its own sub mod so as to increase performance if only one plate is generally used. 3000 items to load is not good on performance generally.
El Berl  [开发者] 2020 年 1 月 16 日 下午 8:40 
As far as I'm aware, the additional classes don't actually reduce game performance. My frames have been rock-solid. The only thing it'll do is increase initial arsenal load time by a few seconds at worst.
LucSon 2020 年 3 月 31 日 下午 6:17 
ACE 3 3.13 compat submod
Krausk 2020 年 4 月 1 日 上午 12:54 
We'll be sure to port it over when ACE releases a version up to our standards.
LucSon 2020 年 4 月 1 日 上午 8:37 
引用自 Krausk
We'll be sure to port it over when ACE releases a version up to our standards.
From the ACE3 Wiki:
"We have always attempted to maintain backwards compatibility whenever possible. This has
been our policy for the past 4 years. We have also tried to do this for the medical rewrite,
however due to significant changes to the entire system, complete backwards compatibility is
not possible for the rewrite.

We know there are some communities and mods out there that depend on functions or code
from ACE3 Medical. If you or your project depend on ACE3 Medical, we encourage you to try
out the medical rewrite release candidate. This way, if any functionality you depend on is no
longer available or is different with the new system, we can assist you in migrating over to the
new system or include a patch to fix it on our side."
El Berl  [开发者] 2020 年 4 月 1 日 上午 9:51 
引用自 JoMiMi
引用自 Krausk
We'll be sure to port it over when ACE releases a version up to our standards.
From the ACE3 Wiki:
"We have always attempted to maintain backwards compatibility whenever possible. This has
been our policy for the past 4 years. We have also tried to do this for the medical rewrite,
however due to significant changes to the entire system, complete backwards compatibility is
not possible for the rewrite.

We know there are some communities and mods out there that depend on functions or code
from ACE3 Medical. If you or your project depend on ACE3 Medical, we encourage you to try
out the medical rewrite release candidate. This way, if any functionality you depend on is no
longer available or is different with the new system, we can assist you in migrating over to the
new system or include a patch to fix it on our side."

About every other member in our discord has had issues with the latest ACE updates. I won't change up AAPM to a version of ACE with a 50% failure rate in that sample.
Krausk 2020 年 4 月 1 日 上午 10:42 
Damn straight. As I said, once it reaches our standards for a release we'll look into upgrading. As of this time we have our own versions of ACE anyway - so why bother much with the inferior modern example?
Cursed 2020 年 4 月 13 日 上午 5:15 
I hope AAPM should be compatible with Acemod.

the problems is, when I shot the AI body or the AI shot me, there's no damage statistics in Ace Medical... but having a 5-8 shots in torso kills you instantly.

One of my prefers:
1. cobalt ace (with AAPM, UAS, UMO, etc.) as compatibility with Ace interactions, with Medicals. :steamsalty:
2. putting all plates and additional plates, etc. put in a ammobox so there's no interaction with arsenal/acearsenal finding one OR putting all the description of each plates (including sizes with percentage of penetrating and resisting, and vulnerability) in a web or html. :steamhappy:
3. after getting shot in torso, ace should generate realistic damage stats. in medical, with a injury of bruises, in-pain, scratch, small velocity/small avulsion coming from fragments of body panels, and etc. (bigger the bullet, more pain in the a**) (bruises and pain should be couple minutes or intact with an injury) :steammocking: :steamsalty:
4. sounds of plates against bullets. :steamhappy:
5. interaction of plates putting in plate carriers (universal), the more larger plate, the more minimal damage to your body. :steambored:
最后由 Cursed 编辑于; 2020 年 4 月 13 日 上午 5:17
sorry if i sound stupid i dont speak english and i dont understand. um i play only singleplayer in editor how can i put helmet on?
最后由 William. Tocayo supremo., 编辑于; 7 月 11 日 上午 3:27
also what mods i need
Krausk 7 月 11 日 上午 11:11 
also what mods i need

Wow, been ages since I've handled anything AAPM related.

You use helmet inserts by placing them in your uniform inventory slot if memory serves. That's also true with other inserts, such as shoulder or leg inserts.

Keep in mind, AAPM is severely deprecated. The developer, Berlioz, is long missing and there's essentially nobody still around - save people like I - who know anything.

Hope this helps.
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