安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








It sounds like you've already worked the issue a bit to double check that the versions are the same, but there are a couple things you could try. There are two ways to get the campaign currently and that is from the workshop and from Gamemaps. These VPKs should be identical (keyword: should, they are literally the same file). However, the way the workshop loads, installs, and registers the campaign in-game, rather than just being automatically read from the addons folder like manually downloaded installed campaigns may be introducing the inconsistency you are seeing.
You could try different combinations of having the workshop or gamemaps VPK on the server, or being used by the players. (ex: server & players = workshop version, server & players = gamemaps version, server = gamemaps, players = workshop, etc). Last thing I would double check is to make sure there are no conflicts with other addons (which it sounds like you have already done) not just on the player side but also server side, including SourceMod stuff.
Alternatively, if all else fails, and all the players have exactly the same version, installed from the same location, one player could try hosting the campaign lobby locally, rather than using a dedicated server.
Appreciate the reply :)