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You only take more incorrect(blunt) damage on one layer when you have a layer above that has less cut efficiency and protection (light armours that have leg protection for example), yes the mechanic is a bit broken there, but it has no to little effect and is a very rare case(unless playing with modded armours), not worth destroying realism for more classic methods of damage reduction (nothing wrong with your mod), kenshi has done what not many games have done.... made a realistic damage system.
I think light armours should have more blunt protection, and blunt damage increased, but blunt damage gets migrated down, reduced by the blunt protection from highest to lowest (highest could be the padding from a dustcoat folded inside your boots, always under heavy metal armour), and any sort of clothing that fits inside your boots should be considered, same for anything underneath. Tbh you should have 3 slots for torso armours, undershirt, coat or padded armour and plate armour slot, obviously if you have plate armour over a coat that gives bonus combat stats, you lose those stats but gain the advantage of armour and coverage, maybe losing some extra mobility.