Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告








You only take more incorrect(blunt) damage on one layer when you have a layer above that has less cut efficiency and protection (light armours that have leg protection for example), yes the mechanic is a bit broken there, but it has no to little effect and is a very rare case(unless playing with modded armours), not worth destroying realism for more classic methods of damage reduction (nothing wrong with your mod), kenshi has done what not many games have done.... made a realistic damage system.
I think light armours should have more blunt protection, and blunt damage increased, but blunt damage gets migrated down, reduced by the blunt protection from highest to lowest (highest could be the padding from a dustcoat folded inside your boots, always under heavy metal armour), and any sort of clothing that fits inside your boots should be considered, same for anything underneath. Tbh you should have 3 slots for torso armours, undershirt, coat or padded armour and plate armour slot, obviously if you have plate armour over a coat that gives bonus combat stats, you lose those stats but gain the advantage of armour and coverage, maybe losing some extra mobility.