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Also, on occasions, the script seems to neglects to reduce forward/reverse speed (even in landing mode).
Hopefully, this should be fixed as of v1.12
I will be adding a cruise mode in a future release however, you can emulate this pretty well by toggling dampeners (pressing the z key). This will stop the craft from applying motion dampening, but will still account for gravity, so your craft doesn't drop out of the sky.
I would like to ask if it would be possible to add an “assisted”, “limited”, “override” flight mode, which would disable/ignore the player pitch and roll (not yaw) inputs and purely use WASD. (You can’t look around, but won’t crash the ship. You can still turn on horizontal axis with mouse/arrows)
It would be like the CopterTime script, that is unfortunately not maintained anymore. Or a more mobile Hover Aligner.
I apologise if the script's base function already does it, but it lets me do dual inputs with WASD and mouse/arrows on each ship I add it to.
Cheers!