安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








After reading the text, I can't exactly tell how its items or abilities are supposed to do, and I do not understand the situations I find myself in when using, for example, Frost Nova, and randomly getting healed.
I shall keep this post updated!
Depending on how your artist did the skins, that could be easily done by swaping around layers, but since I have no idea on the creation process, and I am not an artist myself, that would be up to you and them.
It's a possibility, I just need clarity.
PS: English is not my native language, if you still have an issue with understanding me, I will try again :D
It's a low priority change that I can look into after bug fixes.
Specifically Frost Nova (freeze, de-stealth and also debuff?) and Time Warp (four whole rounds?) sounds quite op.
I'm happy to discuss the class and make changes. Play test him and give a good argument.
Also, when he crits, he gains 9 light, which is a net total of +3 on Frostfire Bolt, or +- 0 on Dragon's Breath when double crit.