边缘世界 RimWorld

边缘世界 RimWorld

Apothecary
Pelador  [开发者] 2019 年 7 月 12 日 上午 1:08
Mod compatibility suggestions
Please can you provide mods of interest in this discussion thread that you'd like to see this mod review content for best compatibility. I will hopefully get to reviewing these details at some point. This is not just to ensure that the mod functions alongside it, but also that content is refined to include/exclude elements and add functionality that would be expected in the "combined" content. E.g. if a mod introduces a stove then maybe a charcoal version would be needed?
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Pelador  [开发者] 2019 年 7 月 12 日 上午 1:08 
Lorddragonblade suggested Rim of Magic.
Pelador  [开发者] 2019 年 7 月 12 日 上午 1:20 
Medieval Times,
Lord of the Rims,
RimCraft,
RimHammer,
Rimworld: Medieval Edition
最后由 Pelador 编辑于; 2019 年 7 月 12 日 上午 1:28
Pelador  [开发者] 2019 年 7 月 12 日 上午 1:46 
Gloomy Furniture/Kitchen
Pelador  [开发者] 2019 年 7 月 15 日 上午 8:59 
Why do you consider pharmacy needs to made compatible?

Pharmacy only controls the level of medicine used not drugs. For which apothecary doesn't introduce new medicines only drugs.
Pelador  [开发者] 2019 年 7 月 15 日 上午 9:06 
@Der Pestdoktor

when reviewing a particular mods page on steam there is a linked path above the image section that allows you to click to my workshop.
最后由 Pelador 编辑于; 2019 年 7 月 15 日 上午 9:07
Pelador  [开发者] 2019 年 8 月 6 日 下午 5:22 
@Lustique

Already compatible, as are all of the mods in my library, Rimefeller is a mod I use myself.
最后由 Pelador 编辑于; 2019 年 8 月 6 日 下午 5:23
Lustique 2019 年 8 月 7 日 上午 6:38 
Ah, ok, thanks! I might actually try out Rimplas anyway. When I first saw the mod, I kind of dismissed it because it seemed that it provided nothing new (my thinking being that I already have Rimefeller, Bones and Smokeleaf Industry for new plasticky materials), but the mod actually looks really interesting. I'm still interested though: Can you use any other plastics instead of Rimplas in some of the recipes of your other mods?
最后由 Lustique 编辑于; 2019 年 8 月 7 日 上午 6:40
Pelador  [开发者] 2019 年 8 月 7 日 上午 6:56 
@lustique

It will depend, the dedicated plastic elements will use RimPlas, but a number of items will be variably buildable based on RimPlas being a pseudo-metal. As will other mods that similarly use stuffed elements and materials.
zaune_thegreywyvern 2019 年 8 月 25 日 下午 6:23 
VGP also has salt as an item. Will they conflict, be duplicated or just work together?
Pelador  [开发者] 2019 年 8 月 25 日 下午 10:10 
Most likely independent usage.
ALE199 2019 年 9 月 5 日 上午 9:52 
Can there be compatibility for Jecrell's Industrial age mod?
Since that uses wax to make candles and stuff too.
Pelador  [开发者] 2019 年 9 月 5 日 上午 10:05 
@ALE199-ITA

I intend to do some compatibility reviews in the future to see what can and cannot be streamlined and made more refined in the future. Also to consider where additional resources and elements can be shared as components between various mods.

Certainly where duplicity occurs with similar features in other mods I will need scrutinise how these appear in the research and production chains to see how viable it is to marry these elements.

If this can be done sensibly, or is a case of sharing resource elements then I will try to include compatibility. Worse case scenario is that some of these elements may have to remain as alternative methods or interpretations of the same kind of object, but will see what can be done to combine elements where possible.
Wolski 2019 年 9 月 9 日 上午 11:37 
I believe that your charcoal doesn't show up in the [JPT] burn it for fuel mod menu as an optional fuel.
Pelador  [开发者] 2019 年 9 月 9 日 下午 5:32 
[JPT] burn it for fuel mod makes a poor assumption that anything "refuelable" can have readily interchangeable fuel sources, and offers advice to carte blanche patch the fuel sources into every refuelable building. So it doesn't compensate for specific design use.

Case and point being candles in apothecary which are refueled from tallow, it wouldn't make sense to include chemfuel or other misc items as an alternative use here. Also some generators or items are specifically designed to take certain fuels, you cannot for instance refuel you car by sticking bbq charcoal bricks into it?

It also assumes that the same number of items of a different fuel source all offer the same fuel capabilities. So wooden logs in theory would offer the same fuel option for use as say rocket fuel and this regardless of the production process required to generate these differing fuel sources.

So, sorry if I'm hesitant to add compatibility with this mod, but I'm not quite ready to stick wooden logs into parrafin lamps.
最后由 Pelador 编辑于; 2019 年 9 月 9 日 下午 5:50
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