缺氧
Fluid Shipping
Aikahona 2024 年 4 月 1 日 下午 4:50
Crash on game load
This latest update on 2nd April causes a crash on game load for me. Anyone else?
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Aikahona 2024 年 4 月 2 日 下午 1:05 
First anim file needs to be non-null. StormShark.BottleInserterComplete (UnityEngine.GameObject)

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at GeneratedBuildings.GeneratedBuildings.LoadGeneratedBuildings_Patch8 (System.Collections.Generic.List`1[T] ) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at LegacyModMain.Load () [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at Assets.Assets.CreatePrefabs_Patch1 (Assets ) [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at Assets.OnPrefabInit () [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at KMonoBehaviour.Awake () [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <3ca21dc18eae422d87255277091f8593>:0
at LaunchInitializer.Update () [0x00000] in <3d436e4ec1d5455793674ec559b0cc77>:0
Build: U51-600112-SD
Garranos 2024 年 4 月 2 日 下午 1:41 
Same here.
Aikahona 2024 年 4 月 3 日 下午 1:45 
Would love to be able to roll back. Had absolutely no issues with it until this patch.
Spontaneite 2024 年 4 月 5 日 上午 8:28 
Whenever i load up the game with this mod enabled, it doesn't crash the game, but it does cause my game to fail to recognise any of my mods and for me to be unable to access ONI workshop items at all until i go offline and online again. I then have to reenable all of my mods from scratch. Extremely bizarre. Not sure if it's an incompatibility or what.
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