Cities: Skylines

Cities: Skylines

Render It!
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Keallu  [开发者] 2022 年 3 月 10 日 上午 3:50
Share your profiles
With the new import and export functionality it is much easier to share your profiles. Please do and help others. You can share here or anywhere else. The import/export format is YAML and very readable and understandable.
最后由 Keallu 编辑于; 2022 年 3 月 10 日 上午 3:51
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正在显示第 1 - 15 条,共 16 条留言
MeteredPotatoCorp 2022 年 3 月 11 日 上午 2:40 
Could you share yours? I'd appreciate it, because I have no idea what most of these settings mean.
NSky 2022 年 3 月 12 日 下午 8:37 
If someone can share their settings, don't forget to say what other graphic mods you use together! Also if there's a setting that makes the game look realistic using just Render it, please share it here:steamhappy:
CiobbyFx 2022 年 3 月 17 日 下午 12:27 
https://pastebin.com/TPAu8N0D

I'm currently using these settings with Theme Mixer 2, Cleyra Relight LUT (along with some personal settings) and Daylight Classic (classic sunlight color, classic sunlight intensity) mods, the result is pretty nice. Yet, I feel that the TAA bleeding is a little too obvious and adjusting the slider to the left causes some flickering on trees and fences in my case...

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2780482440
Keallu  [开发者] 2022 年 3 月 17 日 下午 12:41 
引用自 CiobbyFx
https://pastebin.com/TPAu8N0D

I'm currently using these settings with Theme Mixer 2, Cleyra Relight LUT (along with some personal settings) and Daylight Classic (classic sunlight color, classic sunlight intensity) mods, the result is pretty nice. Yet, I feel that the TAA bleeding is a little too obvious and adjusting the slider to the left causes some flickering on trees and fences in my case...

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2780482440

Thanks for sharing :)
PlannerPete 2022 年 4 月 23 日 下午 2:36 
These are the settings I have which are displaying the stuttering/ghosting vehicles as I described in my post on the main page. Also getting flickering on some vehicle textures.
https://pastebin.com/sVvsvvTe
Keallu  [开发者] 2022 年 4 月 26 日 上午 9:18 
引用自 PlannerPete
These are the settings I have which are displaying the stuttering/ghosting vehicles as I described in my post on the main page. Also getting flickering on some vehicle textures.
https://pastebin.com/sVvsvvTe
As mentioned you will need to tweak the TAA settings for your needs or change AA to FXAA.
Acc Original 2022 年 5 月 23 日 上午 9:55 
Is there no location where the profiles are saved? Would be so much easier to share than using the ingame import/export.
Keallu  [开发者] 2022 年 6 月 14 日 上午 11:45 
引用自 Acc Original
Is there no location where the profiles are saved? Would be so much easier to share than using the ingame import/export.
No, but you can save the YAML to a file for exchange.
mrclrchtr 2022 年 10 月 4 日 上午 10:23 
@Keallu could you share some or your actual profile? :)
Keallu  [开发者] 2022 年 10 月 5 日 上午 12:28 
引用自 Brokando
@Keallu could you share some or your actual profile? :)

I haven't played CS for a long time now so it is properly better to request from others :) Try the discord channel. Many helpful people in there.
Spill 2022 年 11 月 3 日 上午 4:08 
Setting with FAA with no flicker, that is I did get some flicker on a pier, the stairs up to it. At some angles.


But, I also get terrible ghosting when moving a tree with move it. Sometimes with cars, and sometimes with the terrain when moving the camera.

Perhaps the texture settings could be improved. I used some setting I found on google, it was named Creek Crossing.

The settings for FAA I think I took from Unity Docs

name: FAA NO Flicker - 10/29/22 13:55:27
active: true
sunIntensity: 3.29999995
sunShadowStrength: 0.799999952
moonIntensity: 4
moonShadowStrength: 0.800000012
generalAnisoLevel: 6
generalMipMapBias: 5
generalLODIncluded: true
buildingsAnisoLevel: 3
buildingsMipMapBias: 5
buildingsLODIncluded: false
networksAnisoLevel: 7
networksMipMapBias: 0
networksLODIncluded: true
propsAnisoLevel: 3
propsMipMapBias: 5
propsLODIncluded: false
citizensAnisoLevel: 3
citizensMipMapBias: 5
citizensLODIncluded: false
vehiclesAnisoLevel: 7
vehiclesMipMapBias: 0
vehiclesLODIncluded: true
treesAnisoLevel: 3
treesMipMapBias: 3
treesLODIncluded: false
antialiasingTechnique: 3
ambientOcclusionEnabled: true
bloomEnabled: true
colorGradingEnabled: true
fXAAQuality: 4
tAAJitterSpread: 0.75
tAAStationaryBlending: 0.949999988
tAAMotionBlending: 0.850000024
tAASharpen: 0.300000012
aOIntensity: 1
aORadius: 0.300000012
aOSampleCount: 10
aODownsampling: false
aOForceForwardCompatibility: false
aOHighPrecision: false
aOAmbientOnly: false
bloomVanillaBloomEnabled: false
bloomIntensity: 0.5
bloomThreshold: 1.10000002
bloomSoftKnee: 0.5
bloomRadius: 4
bloomAntiFlicker: false
cGVanillaTonemappingEnabled: true
cGVanillaColorCorrectionLUTEnabled: true
cGPostExposure: 0
cGTemperature: 0
cGTint: 0
cGHueShift: 0
cGSaturation: 1
cGContrast: 1
cGTonemapper: 2
cGNeutralBlackIn: 0.0200000014
cGNeutralWhiteIn: 10
cGNeutralBlackOut: 0
cGNeutralWhiteOut: 10
cGNeutralWhiteLevel: 5.30000019
cGNeutralWhiteClip: 10
cGChannelMixerRedRed: 1
cGChannelMixerRedGreen: 0
cGChannelMixerRedBlue: 0
cGChannelMixerGreenRed: 0
cGChannelMixerGreenGreen: 1
cGChannelMixerGreenBlue: 0
cGChannelMixerBlueRed: 0
cGChannelMixerBlueGreen: 0
cGChannelMixerBlueBlue: 1
Keallu  [开发者] 2023 年 1 月 5 日 上午 11:37 
@Chamëleon TBN have made a lot of example of profiles for Render It! You can find them here:

https://pastebin.com/eGcTgXfH
MrPapaBear 2023 年 1 月 6 日 下午 8:41 
(tAA) After the update today and adjusting some settings, I finally got a "balanced" color setting and everything looks as Intended. With my old settings I got a crisp image but lightning and color was washed out and didn't look as I wanted. I still leave the old link her, for testing purposes or as a ground that u can work with.

New settings for balanced, crisp and sharp Graphics. Adjust Sun Intensity to your liking, mine is a Typical North American day. My settings are day night balanced so no changes at night.
Satellite LUT
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Relight
Relight Settings [abload.de]
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Theme Mixer 2
Theme Mixer 2 Settings [abload.de]
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
And finally her the Render It Settings:

Render IT Satellit[pastebin.com]

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Her is the old settings, with just Theme Mixer 2 and Render It used:
Render IT Satellite old [pastebin.com]
最后由 MrPapaBear 编辑于; 2023 年 1 月 7 日 上午 8:08
Keallu  [开发者] 2023 年 1 月 7 日 上午 2:47 
引用自 MrPapaBear
Her is what I use with Satellite LUT from creativeDEX and Theme Mixer2.

Render IT Satellite [pastebin.com]
Thanks for sharing :)
MrPapaBear 2023 年 1 月 16 日 下午 8:01 
(tAA) After the resent updates and adjusting some more settings, I finally got a "balanced" color setting and everything looks as Intended. With my old settings I was still using Relight. After Keallu shared a link where we can calculate or Relight settings to Render It Numbers, I did exactly that. No more relight needed.

New settings for balanced, crisp and sharp Graphics. Adjust Sun Intensity to your liking, mine is a Typical North American day. My settings are day night balanced so no changes at night.
Balance LUT



/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Theme Mixer 2
Theme Mixer 2 Settings [abload.de]
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
And finally her the Render It Settings:

Render IT Balanced[pastebin.com]

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
:steamhappy::steamthumbsup::steamhappy:
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