安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








edit: I just found out that all the hats do that
known incompatible mod is CE 1.1
they had it fixed in 1.0 but I donno why it is happening again
ah okay, thanks! hope they fixes it soon
I assume you are using incompatible mod. List me your mod list so I can look and test it
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderCache_Patch0 (Verse.PawnRenderer,Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch2 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.GetBlitMeshUpdatedFrame_Patch1 (Verse.PawnRenderer,Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch2 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
(wrapper dynamic-method) Verse.DynamicDrawManager:Verse.DynamicDrawManager.DrawDynamicThings_Patch0 (Verse.DynamicDrawManager)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch0 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
부상입은 폰이 침대에 눕기만하면 주기적으로 올라오길래 모드 이것저것 빼다보니
이거 빼보니 해결되더라구요. 다른모드랑 충돌해서 올라오는건지
단순히 1.3올라와서 부상 렌더링패치땜에 문제가 생기는건진 모르겠습니다만 확인 부탁드려도될까요?
충돌의심모드는 Facial animations, RJW Animation정도인데.. 정확하겐 모르겠네요.
Anyway, I found it kept crashing and the only thing I could think of that might've been causing it si it only started to happen after I completed the research "No leaves wasted" where no matter what you cut down, you're able to produce some haygrass from the leaves, ect that's left behind when cutting stuff down.
At least, this is what I suspect the problem may have been, but if there is a possible solution I'd love to hear it. Especially as I do find the ascetic of this race quite cool with the many different eastern themes.