Team Fortress 2

Team Fortress 2

The Stylish Stiletto
Urine Trouble 2013 年 9 月 12 日 下午 4:22
Le stats!
Im gonna post my stats up here, feel free to argue about them, and feel free to post yours. It's a discussion.

-20% firing speed (it's quite a large knife, possibly considered a dagger. would 20% be too much?)
+larger reach (I'm not sure on the percentage, but I was thinking 20 again. And again, working off the large knife idea)
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正在显示第 1 - 15 条,共 75 条留言
engineer gaming 2013 年 9 月 13 日 上午 3:23 
In order to be as different as possible when compared to Your Eternal Reward, the statistics are:

Positive
Upon successful Backstab enemy turns into Spy and joins your team (i.e. can be damaged by previous team, cannot enter previous team's Resupply Room) until dead

Negative
Suicide upon successful backstab

NOTE: Backstabbed enemy respawns in original team's Resupply Room.
engineer gaming 2013 年 9 月 13 日 上午 5:29 
It's supposed to be a joke. Please do not take it seriously.
最后由 engineer gaming 编辑于; 2013 年 9 月 13 日 下午 7:27
Meme Fortress 2 (已封禁) 2013 年 9 月 13 日 下午 7:26 
on kill: turns victim to ice
TheRedHeadDevil 2013 年 9 月 13 日 下午 8:57 
How's this?

Pros:
+on successful backstab: +20% cloak
+10% speed boost on wearer (NOTE: exception to this rule is during disguises)
+10% explosive resistance on wearer
Cons
-on successful backstab: marked for death for 1 second
- +10% bleeding vulnerability on wearer
- +10% fire vulnerability on wearer
Tundra 2013 年 9 月 14 日 上午 5:45 
引用自 The Entire Mann Co
In order to be as different as possible when compared to Your Eternal Reward, the statistics are:

Positive
Upon successful Backstab enemy turns into Spy and joins your team (i.e. can be damaged by previous team, cannot enter previous team's Resupply Room) until dead

Negative
Suicide upon successful backstab

NOTE: Backstabbed enemy respawns in original team's Resupply Room.

A weapon that kills me as soon as I get one pick? That just would make no sense.
最后由 Tundra 编辑于; 2013 年 9 月 14 日 上午 5:46
smaug II (rip grail) 2013 年 9 月 14 日 上午 5:49 
引用自 The Entire Mann Co
In order to be as different as possible when compared to Your Eternal Reward, the statistics are:

Positive
Upon successful Backstab enemy turns into Spy and joins your team (i.e. can be damaged by previous team, cannot enter previous team's Resupply Room) until dead

Negative
Suicide upon successful backstab

NOTE: Backstabbed enemy respawns in original team's Resupply Room.

Please let his be a joke...
Phelyne 2013 年 9 月 14 日 上午 8:13 
引用自 TwentySeven
引用自 The Entire Mann Co
In order to be as different as possible when compared to Your Eternal Reward, the statistics are:

Positive
Upon successful Backstab enemy turns into Spy and joins your team (i.e. can be damaged by previous team, cannot enter previous team's Resupply Room) until dead

Negative
Suicide upon successful backstab

NOTE: Backstabbed enemy respawns in original team's Resupply Room.

Please let his be a joke...
Dude this was a joke, maybe read the other comments like the one that he tells you it's a joke? [/quote] ♥♥♥♥♥ please. [/quote]
Looksmaxxed Leon 2013 年 9 月 14 日 下午 3:01 
on kill:turns victim into a dildo
Zack 2013 年 9 月 14 日 下午 4:33 
Pros: On kill - don't lose disguise
Cons: On kill - Marked for death
Counter-Life 2013 年 9 月 15 日 上午 12:51 
I think doing backstabs would be too easy with 20% longer range, stats should be:

-20% firing speed
-On Kill: marked for death
+On Backstab: turn invisible immediately(Also goes if using DR)
+On backstab: 1.5 seconds lossless cloaking
最后由 Counter-Life 编辑于; 2013 年 9 月 15 日 上午 12:51
Tealtyr (已封禁) 2013 年 9 月 15 日 下午 1:14 
Don't put extra range on this. Eyelander and the Displinary Action's range is glitchy enough, imagine that on something that also needs to compute backstabs. :balloonicorn:
stereoraptor 2013 年 9 月 15 日 下午 2:48 
Maybe something like:

On backstab: Comuses soul, gaining 12.5 health (the .5 wont really matter, but i extra every 2 stacks.), 9 damage resistance, 15% maximum movement speed, 15% damage on everything, and becomes slitly taller. (maximum 10 stacks). at 5 stacks he cannot be backstabbed.

-100% damage from front (has to backstab to effect)
最后由 stereoraptor 编辑于; 2013 年 9 月 15 日 下午 3:01
stereoraptor 2013 年 9 月 15 日 下午 2:50 
is 10 stacks too op? or are you terrified to see a giantic spy that is almost impossible to kill?
both?
最后由 stereoraptor 编辑于; 2013 年 9 月 15 日 下午 2:56
stereoraptor 2013 年 9 月 15 日 下午 3:47 
Don't put extra range on this. Eyelander and the Displinary Action's range is glitchy enough, imagine that on something that also needs to compute backstabs. :balloonicorn:
backstabs dont need to be "computed" they just do it
Gordo Ultimate 2013 年 9 月 15 日 下午 8:05 
pros 50% faster weapon switch when an engineer is backstabs automaticly saps sentry
cons no sapper -10 health -50% explosive resistance
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