Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Done :)
Also, the crazy ♥♥♥♥ caused by cliffs
This has been addressed with the BBG mod, but the mod changes the whole game so I would've loved to see this being fixed for the original game.
I found the devlog for the said fix from BBG, it can be found here: https://github.com/iElden/BetterBalancedGame/pull/167/files
I would change this myself if I could but I have no clue on where to start. Would you mind assisting me?
The World Congress Trade Treaty resolution has a backwards adjustment. Instead of giving +4 gold to everyone who sends the target a Trader, it gives the target +4 gold on all outgoing trades. This doesn't match the description of the resolution's text. You can either fix the text or the policy, I prefer fixing the policy.
<Modifiers> <!-- CUSTOM Fix for the backwards trade policy -->
<Update>
<Where ModifierId="INCREASES_TRADE_TO_GOLD"/>
<Set>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS</ModifierType>
<!-- Was MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS -->
</Set>
</Update>
</Modifiers>
Read the first requirement line
Cree's Okihtcitaw Unique Unit (Scout) can't embark after researching Celestial Navigation, even though it enables scouts to embark.