边缘世界 RimWorld

边缘世界 RimWorld

Power++
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aRandomKiwi  [开发者] 2019 年 6 月 15 日 下午 7:27
[Features Requests]
Want new features ? you are in the good topic :br_cool:
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正在显示第 1 - 15 条,共 61 条留言
Jom 2019 年 6 月 17 日 上午 7:54 
I don't know if you're already planning on implementing this, or maybe it's already part of the mod and I for some reason haven't seen it yet, but I think it'd benefit a lot of folk if there was some sort of folder/group system implemented to easily designate power to specific systems/areas.
aRandomKiwi  [开发者] 2019 年 6 月 17 日 上午 8:32 
@Jom : Sorry i did not understand, do you speak about having more readable WPN ID ?
exor 2019 年 6 月 19 日 下午 10:00 
I could really use a way to select the LWPM for multiple devices at once. I have to change them all 1 by 1 currently.
aRandomKiwi  [开发者] 2019 年 6 月 20 日 下午 3:43 
@avaryss : Solved in update 1.0.9
Communist_Bun_Bun 2019 年 6 月 21 日 下午 6:36 
Got the mod yesterday, I think its an excellent mod that opens up a lot of new intriguing gameplay options. A couple things I would've liked to see though: The bulding art is very clearly derived from the vanilla assets (is this temporary?). Making the faction trades more 2-way, as in, let them set the time and amount and you decide if its worth trying to fill. And lastly, the beam looks great, but Im also a big fan of the night time aesthethic in the game, if the brightness were more localized so I can still embrace the awe of it without my whole map shaking and with a tinge of yellow, thatd be awesome. Please do keep up the good work.
aRandomKiwi  [开发者] 2019 年 6 月 22 日 下午 4:08 
@Communist_Bun_Bun : Thanks for ur feedback, the latest release (1.5.0) should fix part of your requests (set powerbeam's glare level, ability to disable sky brightness to have night time). For the faction trade way you explained i will think about it for the next update.
Being a developer (no graphic designer skills) I tried to do the better i can ... however if graphic designers want to contribute to the mod I'm a taker !
Xeros08 2019 年 6 月 23 日 下午 12:33 
@aRandomKiwi I think you should be able to "control" satelites anywere.
For example, to link a Satelite Hacking Computer to an Absortion Dish, on another map, I think you should need some kind of computer that manages "cross-map" data comunications.
I mean, a computer in the "central"/main map, and a "radio tower" on each one, then, you link both radio towers, then you can manage all your satelites from one map.

Talking about implementation, I would make it so that when you conect a pair of totems(a pair per new map please). I would have a list<> called "crossMapAD", where you add your maps' list<> of absortion dishes and the other map's. And then, thats the list you check for conecting a comuter and an AD.
Xeros08 2019 年 6 月 23 日 下午 12:34 
引用自 Xeros08
Talking about implementation, ...
I dont actually know how you have done it, just teling you how would do it myself (knowing it may not even work).
aRandomKiwi  [开发者] 2019 年 6 月 23 日 下午 1:39 
@Xeros08 : Good idea but it can result with mod incompatibility for people which aleady build STS and AD, as actually AD are stored with an unique identifier (ID) only for their map (eg AD-001) so it can lead to AD conflict by adding the ability to select AD from different map on the STS. Can you explain what you want to do with your implentation ?
Xeros08 2019 年 6 月 23 日 下午 1:57 
引用自 aRandomKiwi
@Xeros08 : Good idea but it can result with mod incompatibility for people...

I actually think its really anoying not being able to control satelites between maps, would like to centralize them.

I my theoretical impletentation, is just that: making it so that the STSs checks for the ADs, instead of on the (I suppose) "per map" list of AD identifiers, I would make a secondary list from which to "read" from (I suppose you use linq).

That secondary list would only be active if you have the comunications central computer (C3 or CCC) and to that seconary list would be addded: The map's ADs' identifiers, and the other maps' ADs' identifiers (the ones that are linked with comms towers).

Thats my idea, I know Im not good at explaining my ideas lol.

Edit:
Simply put, you build a pair of comms towers per map you wanna link. Then a C3 (or CCC) to be able to select/use the ADs on the other linked map with a STS on the main map.


Another way of doing it that im thinking of is to have a "list of the lists of the ADs' IDs", then accesing them from there (tho its not very different from what ive said above).
最后由 Xeros08 编辑于; 2019 年 6 月 23 日 下午 2:04
aRandomKiwi  [开发者] 2019 年 6 月 23 日 下午 3:26 
@Xeros08 : Ok i see, the ability to link AD to STS on another maps only when there is a building (C3) active and per maps comm towers.

It's a good idea but does the benefit justifies the cost for players (building (3C) + infrastructures (comm towers) ?
I have already seen several times that some people find the mod a little complicated, that's why I wonder if we have to add other mechanisms.

引用自 Xeros08
I actually think its really anoying not being able to control satelites between maps, would like to centralize them.
By anoying what do you mean ?
最后由 aRandomKiwi 编辑于; 2019 年 6 月 23 日 下午 3:27
Xeros08 2019 年 6 月 24 日 上午 1:24 
引用自 aRandomKiwi

By anoying what do you mean ?
Having to transport all the materials needed between maps for the construction of a STS and a AD on the other maps (and also having to maintain the STS cold.:steambored:

I think that comms towers being a cheap thing would make this viable, you then would just need to transport the AD's materials and a cheap antenna.
Im not so sure about the C3 building, I think that should be only needed if you want to link more than 2 maps.
最后由 Xeros08 编辑于; 2019 年 6 月 24 日 上午 1:24
aRandomKiwi  [开发者] 2019 年 6 月 24 日 下午 4:47 
@Xeros08 I will do it, the argument about centralize STS computer because of the temperature constraint is good, but first i need to find a decent comm tower graphic...
Xeros08 2019 年 6 月 24 日 下午 11:11 
引用自 aRandomKiwi
@Xeros08 I need to find a decent comm tower graphic...
Ok, if you need or want some concept art drop me a DM over Discord ;)
rybob 2019 年 6 月 26 日 上午 10:13 
I think this mod could use some config for how much power can be sold and how much is worth what.
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