Europa Universalis IV

Europa Universalis IV

Trade Goods Expanded 1.37.1
MefedronLover  [开发者] 2019 年 6 月 15 日 上午 10:24
Bugs
If you know some bugs post it here:steamsalty:
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正在显示第 1 - 15 条,共 118 条留言
76561198303935732 2019 年 7 月 14 日 下午 1:23 
When I want to enable the extra trade goods in the decisions and hover over the mailbox with the checkmark icon, the game freezes and crashes. Earlier, I was playing this mod with some other mods and it didn't freeze and crash at all when I hovered over the mailbox icon. pls help ffs
MefedronLover  [开发者] 2019 年 7 月 14 日 下午 2:04 
Which mods do you have enabled
76561198303935732 2019 年 7 月 15 日 上午 5:23 
Blood of Parthians - expanded Poland;
Fast Universalis;
Fixed Arcade Mode;
Sire's Historically Accurate Flag Mod V.3;
Missions Expanded;
More Trade Goods;
New World Colony Names;
Rebalanced Automatic Development;
Remove C keybind from military interface;
Road to Revived History;
National Ideas Expanded

Actually, before I encountered this bug, I played with the aforementioned mods, The Idea Variation, and some other mods. I couldn't build the extra buildings from The Idea Variation, because More Trade Goods was enabled as well, so it spewed out some red text nonsense when I hovered over one of the extra building icons.

So yeah, now I'm asking for a compatibility patch for The Idea Variation and More Trade Goods, lol.

Strangely, when I play with the More Trade Goods mod and the Missions Expanded mod, and I hover over the mailbox icon, it freezes and crashes. BUT, when I play with the More Trade Goods mod, the Missions Expanded mod and the The Idea Variation mod (also with compatibility patch), it doesn't. I can play with all three, but as I mentioned, some buildings don't work.
Comrade Larry 2019 年 7 月 18 日 上午 7:19 
Why resource icons are messed?
MefedronLover  [开发者] 2019 年 7 月 19 日 上午 9:33 
Fly_Pepper 2019 年 7 月 31 日 下午 4:20 
https://i.imgur.com/XCC6gXI.png

Each camel producing province gives 10% prod. efficiency to the entire country.
Fly_Pepper 2019 年 7 月 31 日 下午 7:03 
needless to say this is a ♥♥♥♥
MefedronLover  [开发者] 2019 年 8 月 1 日 上午 9:03 
Thank for report and it's already fixed. if you have any ideas for content for my mod. just say it to my
(/≧◇≦\) 2019 年 9 月 23 日 上午 2:45 
When Playing as Korea, I cannot complete Korean Self-Reliance Mission. With this mod, mission doesn't recognize a manufactory built on new trade goods. Sorry about my bad english.
FrostNova 2019 年 10 月 6 日 上午 2:56 
I introduced a mod that is compatible with the idea variation, but there are many differences between the icon indicating a special product on the provinces and the explanation. As an example,Opium is displayed as a special product in Danzig and Konigberg, but the data is Amber)
FrostNova 2019 年 10 月 6 日 上午 2:59 
in Sjealland ( now we know as Copenhagen) the icon is elephant, but seafood is produced.

Also, I found one province which produces completely different stuff. In Lund, where has the good modifiers of fish and actually produces fish, with only using the trade good mods, the province produces fishes. But with the mod '' compatible with the idea varition) it produces carpet.
FrostNova 2019 年 10 月 6 日 上午 3:00 
https://imgur.com/a/bQDhT5q here is one of examples.
MefedronLover  [开发者] 2019 年 10 月 6 日 上午 4:50 
which mods do you have turn on
Ramzi Hax0r 2019 年 10 月 18 日 上午 10:24 
If you create custom nation and activate the new trade goods you instantly become production leader in metalworking, coal and bronze (ledger says -0,0%) that leads to giving you unfair bonus from metalworking (0.2 goods produced). On the other hand if you don't create the custom nation and just pick any at the start the bug does not occur.
Vir027 2019 年 10 月 28 日 下午 9:51 
Clicking on a province in the Trade Goods map mode highlights provinces which can spawn that good. Some goods "can" spawn in sea provinces, such as Exotic Animals in Coral Sea off Australia or Maize in several American waters.
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