STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
Eagle1 2023 年 11 月 20 日 下午 2:49
EaW 64 bit update
This is more for EmperorNiko, or any other devs, just wondering if the new EaW update will impact the mod positively or negatively. Seems like it would benefit the mod greatly due to how graphically hungry it is, but I wouldn't know for certain. Just looking for an update, if there's anything to be said about it.
< >
正在显示第 1 - 3 条,共 3 条留言
EmperorNiko  [开发者] 2023 年 11 月 20 日 下午 8:20 
There for sure will be no more crashes related to memory limit being hit due to long battles with loads of units having been loaded and killed. Same with GC crashing due to playing way too long and numbers reaching beyond 32bit limits.
Healing should work as intended now on hardpoint units according to their patch notes too.
Load times are a bit better from early testing and MP is more stable.
Performance though will largely be unchanged other than for people who had the hardware mouse issue before. The game is still single-threaded.
Teamworks 2023 年 11 月 22 日 上午 12:37 
引用自 EmperorNiko
There for sure will be no more crashes related to memory limit being hit due to long battles with loads of units having been loaded and killed. Same with GC crashing due to playing way too long and numbers reaching beyond 32bit limits.
Healing should work as intended now on hardpoint units according to their patch notes too.
Load times are a bit better from early testing and MP is more stable.
Performance though will largely be unchanged other than for people who had the hardware mouse issue before. The game is still single-threaded.

The game runs much faster now actually - at least it feels like that. On the other hand Skirmishes now crash after 30sec - 1min for me which is quite annoying. Not sure if this is a problem only related to my system, but it wasn´t like that before the 64-bit patch.
Eagle1 2023 年 11 月 22 日 上午 3:46 
引用自 EmperorNiko
There for sure will be no more crashes related to memory limit being hit due to long battles with loads of units having been loaded and killed. Same with GC crashing due to playing way too long and numbers reaching beyond 32bit limits.
Healing should work as intended now on hardpoint units according to their patch notes too.
Load times are a bit better from early testing and MP is more stable.
Performance though will largely be unchanged other than for people who had the hardware mouse issue before. The game is still single-threaded.


Appreciate the update! Cheers!
< >
正在显示第 1 - 3 条,共 3 条留言
每页显示数: 1530 50