STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
Ac3s 2023 年 4 月 2 日 上午 7:54
Battlecruisers - Viscount is too OP and ruins balance.
Mod kept me on the edge of me seat the entire time, was very engaging and rewarding to slowly build up my forces and defend myself from AI attacks which attacked me with a massive amount of ships.

However...once I build a "Viscount" Battlecruiser things got less enjoyable, all the gameplay that was centered around effort and reward came crumbling down, I no longer had to put in any effort, I could just go in with this one single battlecruiser in any space battle and obliterate all AIs while doing absolutely nothing, no tactic, no effort.

It felt like I had enabled Godmode, like cheating, and even though I only had conquered 1/4th of the galaxy and wanted the game to continue, the mod basically said "game over, you won" and all the engaging and rewarding feeling I got from before was now gone.

Granted, it might have been Endgame, but that shouldn't mean its the "end of game", I still had plenty more to do, or at least I wanted to.

The main issues of this "Viscount" battlecruiser:
-is so big it doesnt even fit onto the normal battle-screen.
https://imgur.com/WXxTAJz
-it clips through everything around it, my own ships were inside of this ship, I could move to the enemy base and the base would literally be inside of my battlecruiser.
https://imgur.com/72Vpfo3
-due to its enormous size, the texture stretched and looks low-quality.
-feels like a cheat, 0 effort, destroys everything, pretty boring to play with and ruins the gameplay.
-its got an insane amount of turrets, which seems to be able to shoot across the entire map.

For me its all about Reward VS Effort, give such a giant ship to the player, regardless if its endgame or not, and it takes away all meaning of the game, any challenge to keep the game interesting and engaging is now gone.

So plz consider downscaling those insanely large ships to be smaller and/or move them down on the Z-axis like the vanilla Imperial battlecruiser so that the big ships are at least below all the other ships and not clipping too much into each other.

ps: I recently tried the "Pride of the Core" battlecruiser, and that one I love, its not OP, doesnt have a gazzilion turrets, turrets don't shoot across the entire map, fits on screen, looks good with texture(not stretched) and generally doesnt clip through everything around it because its already set a bit lower on the Z-axis.
I hope more battlecruiser will be like the "Pride of the Core".
https://imgur.com/0cBdCx8
最后由 Ac3s 编辑于; 2023 年 4 月 17 日 上午 9:30
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Elimm 2023 年 4 月 4 日 上午 2:30 
I would say Remake devs designed a balancing system specifically for Dreadnoughts(these phased 100 pop SSDs), but AI possibly can't use them as intended.

When going against Viscount, Empire have things like Torpedo Spheres and Broadside cruisers to deal with her massive durability and fighter garrison, and the ship herself have a large blind-spot at its back which can be exploited after destroying her engines. As for Underworld, Aggressors, Vengeance frigate and SUPA gunships can do basically the same.
The Empire holds Executor and Eclipse, both are very vulnerable against fighters, and that's just the expertise of Rebellion, who owns the Endurance carrier in late game. Underworld, in the other hand, can make up their lack of high-tech fighters with corvettes.
Zann's Subjugator seems like a prototype for me but I'm still putting it here - Although great in one on one combat, this ship will be very vulnerable against wisely place capital ships, notably at its back.

Previously mentioned positioning factor also exists in SSD vs SSD combats, allowing relatively weaker ship to win against stronger foe, such as in Executor vs Viscount battle.

These SSDs are currently designed like bosses, but they are not completely invulnerable. They are indeed almost undefeatable in a single battle, and here is where phase system comes in. As a player, we can hunt down these ships with a specifically designed kill team through multiple battles, but AIs do not have such ability, making player's SSD more impervious than they are supposed to be.

Player SSDs, as you said, indeed work like a cheat button for whoever built them. However, their power comes with the price of their enormous build cost and upkeep: I believe that the fact that you can build this ship normally marks the ability to end the game, and the ship serves as a speed up button, although they are far less than cost-efficient. Not only so, your own SSD provides you an alternative way to fight against enemy SSD, which will surely be a sight to behold.
JIJYJ 2023 年 4 月 4 日 上午 7:05 
Lol, You haven't played an empire yet with its Death Star, 2 Executors and Eclipse
Elite Rice Farmer 2023 年 4 月 9 日 上午 10:11 
引用自 Ac3s
Mod kept me on the edge of me seat the entire time, was very engaging and rewarding to slowly build up my forces and defend myself from AI attacks which attacked me with a massive amount of ships.

However...once I build a "Viscount" Battlecruiser, the mod undoes all of its greatness, all the gameplay that was centered around effort and reward came crumbling down, I no longer had to put in any effort, I could just go in with this one single battlecruiser in any space battle and obliterate all AIs while doing absolutely nothing, no tactic, no effort, literally nothing.

It felt like I had enabled Godmode, pure cheating, and even though I only had conquered 1/4th of the galaxy and wanted the game to continue, the mod basically said "game over, you won" and all the engaging and rewarding feeling I got from before was now gone.

Granted, it might have been Endgame, but that shouldn't mean its the "end of game", I still had plenty more to do, or at least I wanted to.

The main issues of this "Viscount" battlecruiser:
-is so big it doesnt even fit onto the normal battle-screen.
https://imgur.com/WXxTAJz
-it clips through everything around it, my own ships were inside of this ship, I could move to the enemy base and the base would literally be inside of my battlecruiser.
https://imgur.com/72Vpfo3
-due to its enormous size, the texture stretched and looks low-quality.
-pure cheat, 0 effort, destroys everything, couldn't be more boring to play with and ruins the game.
-its got an insane amount of turrets, which seems to be able to shoot across the entire map.

But once I mentioned these issues on their discord the real fun began, at first I got push-back, as if simply stating this was somehow an attack on their work and the initial responces I got was defensive, so I kept pointing out the issues, even with a screenshot, in hopes someone would realize there was indeed something wrong with these ships, but instead I got ridiculed with remarks like:
"you need to rotate your camera and zoom out to max to see the ship"
"the ship is in perfect size with the lore"
"don't use this ship if I don't like it"
and my favorite one how I'm "half brain dead"

This was not the kind of reaction I was expecting, but it became clear that nobody really cared how OP and gamebreaking this "Viscount" ship is and any critique about it should be kept to yourself.

Needless to say, I tried to make clear that things like this should be implemented in a balanced way, so it stays within the limitations of the game and that one should not only look at lore but also keep balance and gameplay in mind, but once again I got nothing but push-back for just suggesting it.

Granted, I should have just shut up on the discord at this point, but I didnt and it all just kept escalating more to the point where someone banned me.

But its really all about Reward VS Effort, give such a cheat ship to the player, regardless if its endgame or not, and it takes away all meaning of the game, any challenge to keep the game interesting and engaging is now gone, there was no point to even continue, and part of that frustration probably made me go on their discord to explain the issues with it, but then I just got more frustrated due to what I mentioned above, and tit for tat, escalation, then the ban.

But it wasnt with bad intent I mentioned this on discord, I guess it was because I really liked the mod, but this battlecruiser ruined it for me. If I did not care about the mod I wouldn't have said anything at all, though imo a temporary kick or mute on discord might have sufficed instead of a permanent ban.

Niko, if you read this, my apologies, and plz consider downscaling those insanely large ships to be smaller and playable and/or move them to the lowest combat layer of ships like the vanilla Imperial battlecruiser.

Keep it gameplay friendly.

ps: I recently tried the "Pride of the Core" battlecruiser, and that one I love, its not OP, doesnt have a gazzilion turrets, turrets don't shoot across the entire map, fits on screen, looks good with texture(not stretched) and generally doesnt clip through everything around it.
I hope more battlecruiser will be like the "Pride of the Core", balanced and playable.
https://imgur.com/0cBdCx8
Too long, didn't read.

Brother, you just have skill issue.

Wait until the AIs finally learn how to be able to field Executor en-masse. Then you'll find the Viscount is a pales in comparison.
gandalfthepink 2023 年 4 月 11 日 下午 10:44 
Imagine complaining about something that is COMPLETELY OPTIONAL to build. Skill issue for real
Whitehaven 2023 年 4 月 14 日 上午 4:32 
Umm... the whole point of the super dreadnoughts is that they are game changing. Once i got two supers and the Eclipse, i just steamrolled with one of them through the entire galaxy. The point is to reach that phase and be able to afford them at first. Read around, people struggle surviving first few weeks playing this mode. Not everyone is a good player and can reach them easily, and vice versa.. if it is too hard to reach them... they become a pointless goal.
最后由 Whitehaven 编辑于; 2023 年 4 月 14 日 上午 4:33
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