STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War: Remake 4.0 – [OFFICIAL]
ThatGuyFromMathClass 2023 年 3 月 17 日 下午 3:04
Extraordinarily difficult, in a frustrating way
Ground combat ♥♥♥♥♥♥♥ sucks, especially for rebels. None of our tanks have particularly strong armor or long range weapons, and the AI will ignore our bad, cannon-fodder infantry and focus down our mediocre armored vehicles whenever they see them. The rebel infantry, both volunteer and marine cannot deal damage nor take damage. They get torn apart by any enemies and miss ~80% of their shots. The tanks are similarly shockingly innacurate, and taking any planet with a base and a garrison is virtually impossible without manipulating the AI and spending thousands of credits on bombardment and artillery.
Space combat at any level is staggeringly expensive. Expensive for the player, I should say, as the AI has no concerns whatsoever with sending attack after attack. 3-5k credits in attrition for fighters alone after every battle. More money to maintain and occaisionally try to create fleets.
Economy? You can do everything right and control several rich worlds, it won't ♥♥♥♥♥♥♥ matter when a 168 population fleet from an AI blasts the garrison out of orbit and drops 17 medium tank regiments on it. Bankruptcy is the consequence of playing. Unless you control next to nothing, the AI will force you to spend thousands upon thousands of credits to hold individual planets. Expansion? Are you ♥♥♥♥♥♥♥ kidding me? Willingly engaging in combat also bankrupts you.

Never enough money, never enough soldiers, and never enough ships.
Obviously of course I am doing something wrong here. Maybe somebody knows the secrets of rebel ground combat and would care to share, but right now the only thing keeping me playing this irritating mod is my ego telling me that giving up is cringe, and that there has to be some-♥♥♥♥♥♥♥-way to actually approach winning this.
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Evan 2023 年 3 月 26 日 下午 9:26 
Sounds like a skill issue
ThatGuyFromMathClass 2023 年 3 月 29 日 下午 7:25 
引用自 Evan
Sounds like a skill issue
That's so real
Rager_Beater 2023 年 3 月 31 日 下午 9:34 
引用自 Evan
Sounds like a skill issue
true
Whitehaven 2023 年 4 月 1 日 下午 11:24 
Ground combat is bad, i think they are reworking it right now. For space.. it's a learning experience. Can't say much beside, trial and failure. Spamm frigates - the ones that do not have upkeep - and stack up defenses on key positions. Upgrade resources as fast as you can and ignore planets that will be useless to you in the short run - focus on your inner circle so to speak.
Elimm 2023 年 4 月 3 日 上午 8:28 
引用自 Whitehaven
Ground combat is bad, i think they are reworking it right now. For space.. it's a learning experience. Can't say much beside, trial and failure. Spamm frigates - the ones that do not have upkeep - and stack up defenses on key positions. Upgrade resources as fast as you can and ignore planets that will be useless to you in the short run - focus on your inner circle so to speak.
Frigates stacks... Agreed, as an Empire focused player I personally tried to make a 150 pop Vindicator stack, and it did melt through basically everything conventional in early game.
But that's kinda not like how I feel the game should be like you know...
libērtaŞ 2023 年 4 月 29 日 上午 10:41 
(deleted prior comment, no point now)
Okay third configuration this one seemed to work, this is a 2 v 2 regiment battle against the empire and they had the same kind of stuff I did(except artillery) but you know heavies and med armored infantry

Group 1 is ALL infantry and transports, when given a move order they auto organize themselves, mortars are spaced out the transports are in the back line providing fire support with their lasers with the mortar teams among them and the medics are evenly spread out, same with the officers(of which I kept 3 in the transports and not in the engagement)

Group 2 is all tanks and artillery, I underestimated the range, they can fire from far behind, with artillery their rockets destroy infantry and support against vehicles, and the tanks focus on enemy vehicles, didn't give them specific orders unless there were some infantry nearby pushing too deep so I switched to the missiles meant for infantry and quickly took them out and then switched again.


AIMING: the units were disturbed by some enemy speeders before they got taken out and I noticed when a wave of enemy was coming in not everyone was shooting, you need to at least manually tell all units in group 1 to shoot an infantry unit and group 2 a vehicle, to get them to all aim in the general direction of the incoming enemy as a way to make them turn about face without disrupting the formation they had, idk a weird clunky issue but w.e. I think right clicking and the dragging to make them change their face direction would work but idk. I'll try later.

So essentially I just had them hold their formation, not attack move into the enemy formation, instead let them come to us, and keep infantry well mixed in front and vehicles at the back.

HEALING: the medic teams spread out constantly tried to keep everyone alive as if they were all: "so anyway, I started injecting" and that made a HUGE difference to prior engagements where I thought the range of the medics was larger and I kept them behind to keep them safe. So keep medics among the troops.

in-game result: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2968908709

In that picture I had given an attack order to change the fire direction so some tanks moved forward, in the actual formation group 2 is farther back right behind a big square of group 1, but things got messy during the fight thus it looking disorganized in the pic, but the idea works.
最后由 libērtaŞ 编辑于; 2023 年 5 月 5 日 下午 2:49
libērtaŞ 2023 年 4 月 29 日 上午 10:55 
Okay a better pic of the formation in action https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2968914113

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2968915977

Also, the MOMENT enemy vehicles enter an engagement, if you haven't learned what they are by memory yet, pause the game and hover over them, read their description, if it says anything about being really good anti-infantry or splash damage, IMMEDIATELY grab your anti-tank vehicles and only those and start focus firing those enemy vehicles, they WILL decimate your infantry at a rate your medics can't keep up with the healing, take them out and keep the rest of your army in auto fire.
If the enemy army has artilley, either bring your own to match range with range or wait for a bombing run before moving in to attack and use it to take out their artilley.
最后由 libērtaŞ 编辑于; 2023 年 4 月 29 日 上午 11:42
ThatGuyFromMathClass 2023 年 4 月 30 日 下午 12:30 
Okay a better pic of the formation in action https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2968914113

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2968915977

Also, the MOMENT enemy vehicles enter an engagement, if you haven't learned what they are by memory yet, pause the game and hover over them, read their description, if it says anything about being really good anti-infantry or splash damage, IMMEDIATELY grab your anti-tank vehicles and only those and start focus firing those enemy vehicles, they WILL decimate your infantry at a rate your medics can't keep up with the healing, take them out and keep the rest of your army in auto fire.
If the enemy army has artilley, either bring your own to match range with range or wait for a bombing run before moving in to attack and use it to take out their artilley.

♥♥♥♥♥♥♥♥♥ something good came out of my ♥♥♥♥♥♥♥♥. Thanks for the invaluable information bro.
libērtaŞ 2023 年 4 月 30 日 下午 7:36 

Yeah just make sure that while keeping the formation, you take into account the kinds of regiments you have, otherwise it will lead to mutual annihilation or near win but lost anyway because the regiments you had weren't the best counter to the enemies

The formation definitely works, and if you move do so a bit at a time forward, group 1 right click and then group 2 right click behind them, and letting them come to you, you're in formation while they come a bunch at a time or a column(better for you) and you just stop moving forward once you engage. But you have to watch out for flanking or getting surrounded, look at the enemy positions prior to entering the battle on the battle map in galactic campaign.
最后由 libērtaŞ 编辑于; 2023 年 5 月 5 日 下午 2:51
libērtaŞ 2023 年 5 月 5 日 下午 2:55 
New meta:

mixed regiments of med and heavy tanks, 2 of them
and 1 regiment of air units(2 a wings and an X-wing)

So basically, the idea above worked for a while but eventually, garrison buildings mixed with different types of regiments made it harder and harder, there were many losses, and I was losing hope...but then...Tech 3 arrived and with it the airborne:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971880893

And they saved the day
Same vibe: https://youtu.be/SDuN_vz8igc?t=36 <--watch till the onagers part comes up
PS: the close up at the end of the video cause of the date, is cause Attila the Huns is about to arrive, guess that would be our equivalent of the Death Star
最后由 libērtaŞ 编辑于; 2023 年 5 月 5 日 下午 3:00
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