安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
In the console, it say that I'm missing the models.
Model missing: models/cpthazama/l4d1/common/common_police_male01.mdl
Model missing: models/cpthazama/l4d1/common/common_military_male01.mdl
Model missing: models/cpthazama/l4d1/common/common_patient_male01.mdl
Model missing: models/cpthazama/l4d2/common/common_male_jimmy.mdl
Model missing: models/cpthazama/l4d2/common/common_male_mud.mdl
Model missing: models/cpthazama/l4d2/common/common_male_ceda.mdl
Model missing: models/cpthazama/l4d2/common/cim_faceplate.mdl
Model missing: models/cpthazama/l4d1/common/common_worker_male01_test.mdl
Model missing: models/cpthazama/l4d1/common/common_female_nurse01.mdl
Model missing: models/cpthazama/l4d1/common/common_male_pilot.mdl
Hitboxes seem to be a little wonky, as in sometimes you shoot straight through them when they are doing certain poses or animations. I honestly expected this because I've played Garry's Mod long enough to know that such a thing comes at a price and hitboxes are not that simple to keep consistent in this game when you're doing complex animations.
The AI Director tends to spawn them inside of walls or in ceiling at times.
Certain animations don't translate to death correctly. I believe it's the one where they stumble backwards and then become ragdolled specifically. They'll spaz out and then die. It's weird. This may however be due to the fact that I have a ragdoll physics mod installed, but I didn't notice it effecting them in any way on other animations.
[Left 4 Dead Common Infected SNPCs] lua/entities/sent_vj_l4d_director/init.lua:554: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. unknown - lua/entities/sent_vj_l4d_director/init.lua:554