Stellaris

Stellaris

Space Industry (Habitat Overhaul) for 2.8.1
I'm A Distraction!  [开发者] 2019 年 10 月 11 日 下午 7:45
Bug Reports
Please let me know if you notice anything weird or screwy with the mod, and I'll make all haste to try to identify and fix it.
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Aelflead Wayne 2020 年 4 月 14 日 上午 7:38 
Hi,I encounted a bug ,in which i can't build research labs when the habitat have a upgraded capital building ,so I dig a bit to find you forgot to add siho_capital_01_scripted_triggers_buildings.txt to common/scripted_triggers here is the code :
has_upgraded_capital = {
custom_tooltip = {
fail_text = "requires_building_hab_capital"
OR = {
NOT = { is_planet_class = pc_habitat }
has_building = building_hab_capital_regular
has_building = building_hab_major_hive
has_building = building_hab_capital_machine
has_building = building_hab_major_machine
has_building = building_hab_major_hive
has_building = building_hab_major_regular
has_building = building_hab_system_machine
has_building = building_hab_major_hive
has_building = building_hab_system_regular

}
}
}

has_major_upgraded_capital = {
custom_tooltip = {
fail_text = "requires_building_hab_major_capital"
OR = {
NOT = { is_planet_class = pc_habitat }
has_building = building_hab_major_machine
has_building = building_hab_major_hive
has_building = building_hab_major_regular
has_building = building_hab_system_machine
has_building = building_hab_system_regular
}
}
}

has_fully_upgraded_capital = {
custom_tooltip = {
fail_text = "requires_building_hab_major_capital"
OR = {
NOT = { is_planet_class = pc_habitat }
has_building = building_hab_system_machine
has_building = building_hab_major_hive
has_building = building_hab_system_regular
}
}
}
I'm A Distraction!  [开发者] 2020 年 4 月 15 日 下午 2:37 
Thanks, for some reason I forgot about that and thought it was handled by a 'is_major' line in the capital building, which I also forgot to include. I'll have a patch that fixes this, and a bug with void dweller capital buildings, later today!
Ragnarok 2021 年 3 月 19 日 上午 9:48 
Capital/habitat admin buildings remain vanilla for the AI, breaking building upgrade paths if you capture the habitats yourself. May be a Gigastructures compatibility thing though.
I'm A Distraction!  [开发者] 2021 年 3 月 19 日 下午 10:40 
Not sure if Gigastructures touches those files, but its possible. I don't know why it would be different between the AI and players though.
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