安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








* Change the knight sprite into this -OR- something close like this (left one):
https://68.media.tumblr.com/012030824338536e230b9b34c837f76a/tumblr_npr78wad1W1uriwuho1_500.png
* All classes must start with a basic gear. Example:
- Knight. Weapon: cooper sword, Armor: Brest plate with just DEF +1, Studded helmet with DEF +1, leather boots and gloves (no attributes)
* I know it´s the tower adventure, but, can you please add 10 levels in the wood and then enter into the tower?. This is just in order to make an bigger adventure.
My big brother and I, play ALOT coop games, so, I don´t know if the upcomming suggest will be possible or not:
* Can you please add and save state in coop?, this is an save file, IF we die start from the last save point / fire
Thank you and regards!
pretty sure this isnt possible without a ♥♥♥♥ ton of work, and if it is i have no idea how to do it.
i do this in a way as bodies scattered throughout the first 5 levels. there is one body of a class per floor, such as wildling on floor 1, mage on floor 3 (i think) etc. I won't add them to the very beginning, i feel like that would take away some of the adventure
I might be able to do this if people want it. i don't want the adventure to be TOO long, i plan on adding different directions and side quests to do that would go out of the way of the main story if players decide to take those detours. its going to be possible to do those side quests and the main story, so that wouldn't be a problem.
i think there are checkpoints, but im not sure how to make them work but ive messed around with them some. i tried adding tombstones to be able to revive players as well but it seems that they don't work the way i expected. sorry but as of now i dont know a possible way to make that work.