Stellaris

Stellaris

(Legecy) Upper Limit V2.3+
 此主题已被置顶,因此可能具有重要性
Guluere  [开发者] 2019 年 6 月 12 日 下午 8:51
Update Log
Update: 7 Jun @ 11:59am

Initial Upload
Continuing from V2.2+
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1595891290
---------------------------------------------------------------
Update: 10 Jun @ 2:38pm

Removed industry_equipments SR (I disliked having this in the mod, the building that makes it is removed to, buildings that uses it as a upkeep has been changed to using Alloy.

Jobs Code Updated (So it follows the new change with 2.3)

Nanite jobs upkeep has been made to be 2 rare_crystals, 2 volatile_motes and 2 exotic_gases instead of 3 alloy, so now it would be the same as using nanites to make the resources. (The way provided by vanilla)
---------------------------------------------------------------
Update: 12 Jun @ 12:28pm

Removed Culling The Weak, as this is also a thing I really wanted to remove, not only does it serve little purpose, it forces your planet to be like that permanently for no reason. This was a thing that came from me thinking it would be a cool idea. I might remake this into a world decision in the future, similar to how penal and some other things are.

Basic ai building change so they don't just keep pumping them out for no reason.
---------------------------------------------------------------
Update: 13 Jun @ 4:34pm

Added text to the place holder techs. I will work on making and getting the pics and the rest of the codes done later.

Updated some codes here and there, made screenshots of stuff from my mod to be posted here.
---------------------------------------------------------------
Update: 16 Jun @ 9:25am

Changed more code. Now the placeholder techs shouldn't appear.
---------------------------------------------------------------
Update: 18 Jun @ 1:08am

All tech images has been added. This took a while, but I got it done. It will be some time before I get to adding the contents of the techs.
---------------------------------------------------------------
Update: 19 Aug @ 8:23pm

I am back, with this update, component cost has been re-scaled, this effects vanilla as well the changes makes their cost cleaner. The upkeep is cost based of 1/500 alloy 1/10000 energy if armor, 1/10000 alloy and 1/500 energy for shield. And some other cost,

#################
# ARMOUR
#################

# Small

@s_t1_cost = 10 #+5 x 2
@s_t2_cost = 15
@s_t3_cost = 20
@s_t4_cost = 20 #+10 x 2
@s_t5_cost = 30
@s_t6_cost = 40
@s_t7_cost = 40 #+20 x 2
@s_t8_cost = 60
@s_t9_cost = 80
@s_t10_cost = 100 #+40 x 2

@s_t1_upkeep_energy = 0.0010 #1/10000
@s_t1_upkeep_alloys = 0.020 #1/500
@s_t2_upkeep_energy = 0.0015
@s_t2_upkeep_alloys = 0.03
@s_t3_upkeep_energy = 0.002
@s_t3_upkeep_alloys = 0.02
@s_t4_upkeep_energy = 0.002
@s_t4_upkeep_alloys = 0.04
@s_t5_upkeep_energy = 0.003
@s_t5_upkeep_alloys = 0.06
@s_t6_upkeep_energy = 0.004
@s_t6_upkeep_alloys = 0.08
@s_t7_upkeep_energy = 0.004
@s_t7_upkeep_alloys = 0.08
@s_t8_upkeep_energy = 0.006
@s_t8_upkeep_alloys = 0.12
@s_t9_upkeep_energy = 0.008
@s_t9_upkeep_alloys = 0.16
@s_t10_upkeep_energy = 0.01
@s_t10_upkeep_alloys = 0.2

# Medium

@m_t1_cost = 20 #+5 x 3
@m_t2_cost = 25
@m_t3_cost = 30
@m_t4_cost = 30 #+15 x 3
@m_t5_cost = 45
@m_t6_cost = 60
@m_t7_cost = 60 #+45 x 3
@m_t8_cost = 105
@m_t9_cost = 150
@m_t10_cost = 150 #+135 X 3

@m_t1_upkeep_energy = 0.002 #1/10000
@m_t1_upkeep_alloys = 0.04 #1/500
@m_t2_upkeep_energy = 0.0025
@m_t2_upkeep_alloys = 0.05
@m_t3_upkeep_energy = 0.003
@m_t3_upkeep_alloys = 0.06
@m_t4_upkeep_energy = 0.003
@m_t4_upkeep_alloys = 0.06
@m_t5_upkeep_energy = 0.0045
@m_t5_upkeep_alloys = 0.09
@m_t6_upkeep_energy = 0.006
@m_t6_upkeep_alloys = 0.012
@m_t7_upkeep_energy = 0.006
@m_t7_upkeep_alloys = 0.012
@m_t8_upkeep_energy = 0.0105
@m_t8_upkeep_alloys = 0.21
@m_t9_upkeep_energy = 0.015
@m_t9_upkeep_alloys = 0.3
@m_t10_upkeep_energy = 0.015
@m_t10_upkeep_alloys = 0.3

# Large

@l_t1_cost = 40 #+5 x 4
@l_t2_cost = 45
@l_t3_cost = 50
@l_t4_cost = 50 #+20 x 4
@l_t5_cost = 70
@l_t6_cost = 90
@l_t7_cost = 90 #+80 x 4
@l_t8_cost = 170
@l_t9_cost = 250
@l_t10_cost = 250 #+320 x 4

@l_t1_upkeep_energy = 0.0040 #1/10000
@l_t1_upkeep_alloys = 0.080 #1/500
@l_t2_upkeep_energy = 0.0045
@l_t2_upkeep_alloys = 0.09
@l_t3_upkeep_energy = 0.005
@l_t3_upkeep_alloys = 0.1
@l_t4_upkeep_energy = 0.005
@l_t4_upkeep_alloys = 0.1
@l_t5_upkeep_energy = 0.007
@l_t5_upkeep_alloys = 0.14
@l_t6_upkeep_energy = 0.009
@l_t6_upkeep_alloys = 0.18
@l_t7_upkeep_energy = 0.009
@l_t7_upkeep_alloys = 0.18
@l_t8_upkeep_energy = 0.017
@l_t8_upkeep_alloys = 0.34
@l_t9_upkeep_energy = 0.025
@l_t9_upkeep_alloys = 0.5
@l_t10_upkeep_energy = 0.025
@l_t10_upkeep_alloys = 0.5

# Extra Large

@xl_t5_cost = 250
@xl_t6_cost = 300
@xl_t7_cost = 300

@xl_t5_upkeep_energy = 0.025
@xl_t5_upkeep_alloys = 0.5
@xl_t6_upkeep_energy = 0.03
@xl_t6_upkeep_alloys = 0.6
@xl_t7_upkeep_energy = 0.03
@xl_t7_upkeep_alloys = 0.6

# Titanic

@titanic_t6_cost = 600
@titanic_t7_cost = 600

@titanic_t6_upkeep_energy = 0.06
@titanic_t6_upkeep_alloys = 1.2
@titanic_t7_upkeep_energy = 0.06
@titanic_t7_upkeep_alloys = 1.2

#################
# RARE RESOURCES
#################

@s_t4_rare = 0.2 #x2
@s_t5_rare = 0.3 #+0.1 x2
@s_t6_rare = 0.4
@s_t7_rare = 0.5
@s_t8_rare = 0.6
@s_t9_rare = 0.7
@s_t10_rare = 0.8

@s_t4_rare_upkeep = 0.002 #1/1000
@s_t5_rare_upkeep = 0.003
@s_t6_rare_upkeep = 0.004
@s_t7_rare_upkeep = 0.005
@s_t8_rare_upkeep = 0.006
@s_t9_rare_upkeep = 0.007
@s_t10_rare_upkeep = 0.008

@m_t4_rare = 0.4
@m_t5_rare = 0.6
@m_t6_rare = 0.8
@m_t7_rare = 1.0
@m_t8_rare = 1.2
@m_t9_rare = 1.4
@m_t10_rare = 1.6

@m_t4_rare_upkeep = 0.004
@m_t5_rare_upkeep = 0.006
@m_t6_rare_upkeep = 0.008
@m_t7_rare_upkeep = 0.01
@m_t8_rare_upkeep = 0.012
@m_t9_rare_upkeep = 0.014
@m_t10_rare_upkeep = 0.016

@l_t4_rare = 0.8
@l_t5_rare = 1.2
@l_t6_rare = 1.6
@l_t7_rare = 2.0
@l_t8_rare = 2.4
@l_t9_rare = 2.8
@l_t10_rare = 3.2

@l_t4_rare_upkeep = 0.008
@l_t5_rare_upkeep = 0.012
@l_t6_rare_upkeep = 0.016
@l_t7_rare_upkeep = 0.020
@l_t8_rare_upkeep = 0.024
@l_t9_rare_upkeep = 0.028
@l_t10_rare_upkeep = 0.032

@xl_t4_rare = 1.6
@xl_t5_rare = 2.4
@xl_t6_rare = 3.2
@xl_t7_rare = 4.0

@titanic_t4_rare = 3.2
@titanic_t5_rare = 4.8
@titanic_t6_rare = 6.4
@titanic_t7_rare = 8.0

#################
# SHIELDS
#################

# Small

@shield_s_t1_cost = 5 #+5
@shield_s_t2_cost = 10
@shield_s_t3_cost = 15
@shield_s_t4_cost = 15
@shield_s_t5_cost = 20
@shield_s_t6_cost = 25
@shield_s_t7_cost = 25
@shield_s_t8_cost = 30
@shield_s_t9_cost = 35
@shield_s_t10_cost = 35

@shield_s_t1_upkeep_energy = 0.01 #1/500
@shield_s_t1_upkeep_alloys = 0.0005 #1/10000
@shield_s_t2_upkeep_energy = 0.02
@shield_s_t2_upkeep_alloys = 0.001
@shield_s_t3_upkeep_energy = 0.03
@shield_s_t3_upkeep_alloys = 0.0015
@shield_s_t4_upkeep_energy = 0.03
@shield_s_t4_upkeep_alloys = 0.0015
@shield_s_t5_upkeep_energy = 0.04
@shield_s_t5_upkeep_alloys = 0.002
@shield_s_t6_upkeep_energy = 0.05
@shield_s_t6_upkeep_alloys = 0.0025
@shield_s_t7_upkeep_energy = 0.05
@shield_s_t7_upkeep_alloys = 0.0025
@shield_s_t8_upkeep_energy = 0.06
@shield_s_t8_upkeep_alloys = 0.003
@shield_s_t9_upkeep_energy = 0.07
@shield_s_t9_upkeep_alloys = 0.0035
@shield_s_t10_upkeep_energy = 0.07
@shield_s_t10_upkeep_alloys = 0.0035

# Medium

@shield_m_t1_cost = 10 #+5 x 2
@shield_m_t2_cost = 15
@shield_m_t3_cost = 20
@shield_m_t4_cost = 20 #+10 x 2
@shield_m_t5_cost = 30
@shield_m_t6_cost = 40
@shield_m_t7_cost = 40 #+20 x 2
@shield_m_t8_cost = 60
@shield_m_t9_cost = 80
@shield_m_t10_cost = 80 #+40 x 2

@shield_m_t1_upkeep_energy = 0.02
@shield_m_t1_upkeep_alloys = 0.001
@shield_m_t2_upkeep_energy = 0.03
@shield_m_t2_upkeep_alloys = 0.0015
@shield_m_t3_upkeep_energy = 0.04
@shield_m_t3_upkeep_alloys = 0.002
@shield_m_t4_upkeep_energy = 0.04
@shield_m_t4_upkeep_alloys = 0.002
@shield_m_t5_upkeep_energy = 0.06
@shield_m_t5_upkeep_alloys = 0.003
@shield_m_t6_upkeep_energy = 0.08
@shield_m_t6_upkeep_alloys = 0.004
@shield_m_t7_upkeep_energy = 0.08
@shield_m_t7_upkeep_alloys = 0.004
@shield_m_t8_upkeep_energy = 0.12
@shield_m_t8_upkeep_alloys = 0.006
@shield_m_t9_upkeep_energy = 0.16
@shield_m_t9_upkeep_alloys = 0.008
@shield_m_t10_upkeep_energy = 0.16
@shield_m_t10_upkeep_alloys = 0.008

# Large

@shield_l_t1_cost = 20 #+5 x 3
@shield_l_t2_cost = 25
@shield_l_t3_cost = 30
@shield_l_t4_cost = 30 #+15 x 3
@shield_l_t5_cost = 45
@shield_l_t6_cost = 60
@shield_l_t7_cost = 60 #+45 x 3
@shield_l_t8_cost = 105
@shield_l_t9_cost = 150
@shield_l_t10_cost = 150 #+135 X 3

@shield_l_t1_upkeep_energy = 0.04
@shield_l_t1_upkeep_alloys = 0.002
@shield_l_t2_upkeep_energy = 0.05
@shield_l_t2_upkeep_alloys = 0.0025
@shield_l_t3_upkeep_energy = 0.06
@shield_l_t3_upkeep_alloys = 0.003
@shield_l_t4_upkeep_energy = 0.06
@shield_l_t4_upkeep_alloys = 0.003
@shield_l_t5_upkeep_energy = 0.09
@shield_l_t5_upkeep_alloys = 0.0045
@shield_l_t6_upkeep_energy = 0.12
@shield_l_t6_upkeep_alloys = 0.006
@shield_l_t7_upkeep_energy = 0.12
@shield_l_t7_upkeep_alloys = 0.006
@shield_l_t8_upkeep_energy = 0.21
@shield_l_t8_upkeep_alloys = 0.0105
@shield_l_t9_upkeep_energy = 0.3
@shield_l_t9_upkeep_alloys = 0.015
@shield_l_t10_upkeep_energy = 0.3
@shield_l_t10_upkeep_alloys = 0.015

#############
# ARMOR #
#############

@hull_mult_1 = 0.05
@hull_mult_2 = 0.10
@hull_mult_3 = 0.15
@hull_mult_4 = 0.20
@hull_mult_5 = 0.25
@hull_mult_6 = 0.30

@armor_mult_1 = 0.05
@armor_mult_2 = 0.10
@armor_mult_3 = 0.15
@armor_mult_4 = 0.20
@armor_mult_5 = 0.25
@armor_mult_6 = 0.30

@armor_1S = 50 #Starts with 50 and +15, +5 to +15 each step and +5 to +15 each 4 steps
@armor_1M = 125 #x2.5 ^
@armor_1L = 300 #x2.5 ^

@armor_2S = 65
@armor_2M = 160
@armor_2L = 390

@armor_3S = 85
@armor_3M = 215
@armor_3L = 510

@armor_4S = 110
@armor_4M = 275
@armor_4L = 685

@armor_5S = 140
@armor_5M = 365
@armor_5L = 870

@armor_6S = 185
@armor_6M = 465
@armor_6L = 1100

@armor_7S = 235
@armor_7M = 605
@armor_7L = 1400

@armor_8S = 300
@armor_8M = 705
@armor_8L = 1800

@armor_9S = 400
@armor_9M = 850
@armor_9L = 2500

@armor_10S = 550
@armor_10M = 1000
@armor_10L = 3500


#############
# POWER #
#############

@power1_M = -15 #Starts with 15 and +5, +5 x2 each 3 steps
@power1_M = -30 #x2 of ^
@power1_L = -60 #x2 of ^

@power_S2 = -20
@power_M2 = -40
@power_L2 = -80

@power_S3 = -25
@power_M3 = -50
@power_L3 = -100

@power_S4 = -35
@power_M4 = -70
@power_L4 = -140

@power_S5 = -45
@power_M5 = -90
@power_L5 = -180

@power_S6 = -55
@power_M6 = -110
@power_L6 = -220

@power_S7 = -75
@power_M7 = -150
@power_L7 = -300

@power_S8 = -95
@power_M8 = -190
@power_L8 = -380

@power_S9 = -115
@power_M9 = -230
@power_L9 = -460

@power_S10 = -155
@power_M10 = -310
@power_L10 = -620

#############
# SHIELD #
#############

@shield_mult_1 = 0.05
@shield_mult_2 = 0.10
@shield_mult_3 = 0.15
@shield_mult_4 = 0.20
@shield_mult_5 = 0.25
@shield_mult_6 = 0.30

@shield_S1 = 50 # Start with 50 +25 each step which x2 each 3 step
@shield_M1 = 150 # x3 ^
@shield_L1 = 300 # x2 ^

@regen_S1 = 0.50 #1/10
@regen_M1 = 1.5 #1/10
@regen_L1 = 3.00 #1/10

@shield_S2 = 75
@shield_M2 = 225
@shield_L2 = 450

@regen_S2 = 0.75
@regen_M2 = 2.25
@regen_L2 = 4.5

@shield_S3 = 100
@shield_M3 = 300
@shield_L3 = 600

@regen_S3 = 1.00
@regen_M3 = 3.00
@regen_L3 = 6.00

@shield_S4 = 150
@shield_M4 = 450
@shield_L4 = 900

@regen_S4 = 1.50
@regen_M4 = 4.5
@regen_L4 = 9.00

@shield_S5 = 200
@shield_M5 = 600
@shield_L5 = 1200

@regen_S5 = 2.0
@regen_M5 = 6.0
@regen_L5 = 12.0

@shield_S6 = 250
@shield_M6 = 750
@shield_L6 = 1500

@regen_S6 = 2.5
@regen_M6 = 7.5
@regen_L6 = 15.0

@shield_S7 = 350
@shield_M7 = 1050
@shield_L7 = 2100

@regen_S7 = 3.5
@regen_M7 = 10.5
@regen_L7 = 21.0

@shield_S8 = 450
@shield_M8 = 1350
@shield_L8 = 2700

@regen_S8 = 4.5
@regen_M8 = 13.5
@regen_L8 = 27

@shield_S9 = 550
@shield_M9 = 1650
@shield_L9 = 3300

@regen_S9 = 5.5
@regen_M9 = 16.5
@regen_L9 = 33

@shield_S10 = 750
@shield_M10 = 2250
@shield_L10 = 4500

@regen_S10 = 7.5
@regen_M10 = 22.5
@regen_L10 = 45.0

Added Titan Light Wall (You can't get this yet because it's on tier 7, have to wait until I add more tier 6)

Added Photon Sols (You can't get this yet because it's on tier 8, have to wait until I add more tier 7)

Building ai_weight changes, since this was a bug that caused ai to build lots of useless buildings. While might not be completely clean and nice, but this would do for now.

---------------------------------------------------------------
Update: 23 Aug @ 1:14pm
More ai_weight changes for buildings for more refinement.
最后由 Guluere 编辑于; 2019 年 8 月 23 日 上午 12:44