Left 4 Dead 2

Left 4 Dead 2

Journey to Splash Mountain collection
1986Hz (禁止済) 2017年1月17日 20時56分
Fix for Splash 2 fps drop
maps 1,3,4,5 are playable at 300 fps but the 2nd map (splash2) right as you walk outside the tiki tiki room and open the door it drops to 10 fps

in console getting spammed with


CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!

but using STRIPPER:SOURCE and putting in

delete:
{
"classname" "keyframe_rope"
}

the spam is gone and the fps stays at 300
but so are the ropes
最近の変更は1986Hzが行いました; 2019年12月14日 10時20分
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Cöque 2017年2月11日 13時36分 
Something is wrong rendering, i don't know how to fix it, sorry ;(
Twitch CanadaJeff の投稿を引用:
maps 1,3,4,5 are playable at 300 fps but the 2nd map (splash2) right as you walk outside the tiki tiki room and open the door it drops to 10 fps

in console I am getting spammed with


CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!
CRopeManager::AddToRenderCache count to large for cache!

Take off ur addons and if u got aplications running in backround it could be the problem aswell :p
u got 300 fps?
what kind of super computer do you own?
mine runs on potatos
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
Too many vertex format changes in frame, whole world not rendered
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