Garry's Mod

Garry's Mod

[VJ] Too Many Antlions
geeworm  [开发者] 2019 年 6 月 1 日 下午 3:25
BUG REPORTS
All glitches, errors and bugs go here.
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正在显示第 1 - 15 条,共 35 条留言
Farbott 2019 年 6 月 1 日 下午 6:57 
Some are errors, anything we need in particular? I have all the half life games and CS:S
geeworm  [开发者] 2019 年 6 月 1 日 下午 7:11 
Explain the errors. Which errors?
The Wriggler 2019 年 6 月 1 日 下午 8:01 
Both the antlion frother and grunt seem to be errors. Every other one loads just fine for me, though.
geeworm  [开发者] 2019 年 6 月 1 日 下午 8:20 
It should be in the required items tab soon.
DampRag38 2019 年 6 月 3 日 下午 4:45 
When I kill a frother, it technically dies and stops attacking but it will still follow me around and won't leave a ragdoll
geeworm  [开发者] 2019 年 6 月 3 日 下午 10:10 
That should have been already fixed. Shoot an Antlion with the Gravity Gun, if it flips over, then something else is causing the bug. If it doesn't, then check if your version has been updated.
-[FF]- Jupiter 2019 年 6 月 4 日 下午 2:05 
they replace the alien grunt and slave :steamsad:
geeworm  [开发者] 2019 年 6 月 4 日 下午 4:55 
Those were some left over files from another addon. To remove it, extract the addon using gmad and go to the models file and remove islave.mdl and agrunt.mdl.
creepernator152 2019 年 7 月 20 日 下午 6:54 
ive noticed this for a long time now but havent said anything. the antlions dont drown in water they just walk around or sit in it and then fly out when u go near them
geeworm  [开发者] 2019 年 7 月 20 日 下午 10:46 
For the time being, they have no drowning function. Water detection is hard to put into a code but I might be able to make it sooner or later.
The Wriggler 2019 年 7 月 21 日 上午 12:06 
引用自 Generic Worm
For the time being, they have no drowning function. Water detection is hard to put into a code but I might be able to make it sooner or later.
No it ain't dude. Just put in
If (WATER) Then
(DROWN)
Else
(BREATHE)
最后由 The Wriggler 编辑于; 2019 年 7 月 21 日 上午 12:08
geeworm  [开发者] 2019 年 7 月 21 日 上午 2:40 
That's not how it works. It's not as simple as that. The AI has to detect whether it's currently within a water surface. I'm looking around on how to do it, either through texture detection or some other method.
The Wriggler 2019 年 7 月 21 日 下午 12:40 
Well yes I know that but I was making a joke.
geeworm  [开发者] 2019 年 7 月 22 日 上午 12:53 
doesnt seem like one.
The Wriggler 2019 年 7 月 22 日 下午 1:52 
if my retarded coding joke seems like something I legitimately saw as a solution then I'm concerned as to the type of people you're used to dealing with
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