Team Fortress 2

Team Fortress 2

Operator's Oscillators Mk.II
Terror 2019 年 5 月 31 日 下午 4:42
The most interesting Stat ever made.
50% Faster sentry Build speed
30% less Teleporter charge
80% Faster dispenser build time
100% more storage in dispensers
50% less metal cost for upgrading and repairing
100% Vs sapper
25% less sapper damage
For every kill with your sentry,the sentry gains a 25% damage taken deduction
When a building is destoryed by a enemy, you gain a 25% speed buff for 10 seconds.
Destorying building will explode (Dispenser 25S-75D, Teleporter 50S-125D Sentry 75S-500D)
+25 Health on user

-25% metal and health from kits
Dispensers do not auto recharge
Costs 100 metal to recharge dispenser
Teleporters cost 50% more
>>>Dying leads to teleporter and dispenser exploding.<<<<
For each person teleported,the time will increase by 3%
If teleporter reaches above its buff, it has a chance to destory its self.
Cost 50 metal to fix teleport bug
Sentries have 30% less health and will add 10% less for each level
For every kill with the sentry, it will be stun for 0.5 second and stacks up
Cost 25 metal to fix sentry Scanner.
Any building that been sapped will start the bugs up to 50% and stuns them for 5 seconds
When a building is destoryed you bleed for

For each building alive you gain a buff
dispenser-you 25% more metal capacity for each level but suffer 50% less health(not per lvl)
Teleporter- you gain a 10% speed buff per level but suffer being hurt slowing you down by 20%
Sentry- You gain 10% damage bonus to you and your sentry if its fully upgraded but marked for each kill by 1 second.
If all buildings Are fully upgraded the negative nerfs,effects and stats are removed .But doing so will also make you bleed if one of your buildings are hurt for 5 second.(Does not stack)

for the next fully upgraded building destoryed by a enemy you gain a Glitched building buff ,left click to active.(while on your PDA and only stacks up 3 times)
You gain a 100% build speed but is unable to be upgraded.
Dying will reset it
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My idea for this was to combine both Combat and defence into one.Trying to take care of your building as hard as you can and trying to unbug them keeping you busy. but if they get destoryed you suffer but also can place a other one up quick .Its about suffering when something is destoryed but able to go into combat way more often. If there is no time to build your buildings you can go combat on defence. On offence,you do give a crap about your gun and teleporter as they give you good offence buffs BUT you suffer not helping your team as the dispenser reduces your health by 50% meaning you have only 100 hp unless you have every building upgraded but are hurt for each building hurt.Glitch building are the best for offence and are mainly meant for combat.

I need feedback as i might of made some mistakes here and there or if its too powerful or under power but also want to know what you think about this insane stat.