边缘世界 RimWorld

边缘世界 RimWorld

RimOut: NCR uniforms
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TrackerTracker  [开发者] 2019 年 9 月 11 日 上午 6:12
Bug report
Please Report bugs here
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正在显示第 1 - 9 条,共 9 条留言
swordsensei 2019 年 10 月 13 日 下午 3:44 
I was testing some mods for a full fallout playthrough (one using this mod 'cause its perfect for it!). I started getting Raiders spawning in with missing textures for the NCR Patrol Armor ( big pink square). It seems to work perfectly on everyone but the thin pawns and when I go to add it to a new one with the Character editor (or edb prepare carefully, both do the same thing), it says there is a missing texture for NCR Patrol Armor/thin/south. Any help would be greatly appreciated!
最后由 swordsensei 编辑于; 2019 年 10 月 13 日 下午 3:45
swordsensei 2019 年 10 月 13 日 下午 3:55 
Getting this as the error when someone spawns in with the NCR Patrol Armor on:

Failed to find any texture while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/NCR/NcrUniformPatrol_Thin, color=RGBA(0.702, 0.753, 0.729, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
GraphicApparelDetour.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
RimWorld.Pawn_ApparelTracker:<ApparelChanged>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
RimWorld.Pawn_ApparelTracker:ApparelChanged()
RimWorld.Pawn_ApparelTracker:Notify_ApparelAdded_Patch1(Object, Apparel)
Verse.ThingOwner:NotifyAdded(Thing)
Verse.ThingOwner`1:TryAdd(Thing, Boolean)
RimWorld.Pawn_ApparelTracker:Wear(Apparel, Boolean)
RimWorld.PossibleApparelSet:GiveToPawn(Pawn)
RimWorld.PawnApparelGenerator:GenerateStartingApparelFor_Patch1(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:GenerateGearFor_Patch1(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:TryGenerateNewPawnInternal(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn_Patch1(PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Normal:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, List`1, Boolean)
RimWorld.PawnGroupKindWorker:GeneratePawns_Patch1(Object, PawnGroupMakerParms, PawnGroupMaker, Boolean)
RimWorld.PawnGroupMaker:GeneratePawns(PawnGroupMakerParms, Boolean)
RimWorld.<GeneratePawns>c__Iterator0:MoveNext()
System.Linq.Enumerable:Count(IEnumerable`1)
JecsTools.HarmonyPatches:GeneratePawns(PawnGroupMakerParms, Boolean, IEnumerable`1&)
RimWorld.PawnGroupMakerUtility:GeneratePawns_Patch1(PawnGroupMakerParms, Boolean)
RimWorld.IncidentWorker_Raid:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
Verse.Dialog_DebugActionsMenu:DoRaid(IncidentParms)
Verse.<DoListingItems_MapActions>c__AnonStoreyB:<>m__1()
Verse.Dialog_DebugOptionLister:DebugAction(String, Action)
Verse.Dialog_DebugOptionListLister:DoListingItems()
Verse.Dialog_OptionLister:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
TrackerTracker  [开发者] 2019 年 10 月 15 日 上午 3:33 
引用自 swordsensei
I was testing some mods for a full fallout playthrough (one using this mod 'cause its perfect for it!). I started getting Raiders spawning in with missing textures for the NCR Patrol Armor ( big pink square). It seems to work perfectly on everyone but the thin pawns and when I go to add it to a new one with the Character editor (or edb prepare carefully, both do the same thing), it says there is a missing texture for NCR Patrol Armor/thin/south. Any help would be greatly appreciated!

Issue fixed!

I miss name the thin texture. Whoops!
swordsensei 2019 年 10 月 15 日 下午 4:50 
Thanks!
swordsensei 2020 年 4 月 20 日 下午 12:53 
Got this error with only harmony, jecs tools and this mod installed:

Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'GraphicApparelDetour.InjectorThingy' threw an exception. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <533b1be141b04631a74a6c357d09359e>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

I was using this mod with Kappi's NCR Faction mod and spawned the faction in with no problems (for the record, the error is there whether or not that mod is on). Had no issues playing as far as I could see. Thought I would bring it up just in case this is important. Thanks!

Btw: I noticed i get a different error without harmony on and just this mod:

Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'CPBackpacks.HarmonyBackpacks' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000015 (from typeref, class/assembly HarmonyLib.Harmony, 0Harmony, Version=2.0.0.8, Culture=neutral, PublicKeyToken=null)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <533b1be141b04631a74a6c357d09359e>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()

I think it's something to do with Harmony. Hope this helps and sorry if this is a long post.
TrackerTracker  [开发者] 2020 年 4 月 21 日 下午 3:27 
@Swordsensei
does this stop the mod from working? l am looking into this but very busy at work currently!
swordsensei 2020 年 4 月 21 日 下午 3:43 
Not that I have seen; can wear everything and craft everything fine from what I've found. Just thought I would bring it up in case it becomes a problem.
Vaeringjar 2020 年 8 月 24 日 下午 5:27 
tracked this down to your mod. Occurs on game launch. Am on 1.1.

Error in static constructor of GraphicApparelDetour.InjectorThingy: System.TypeInitializationException: The type initializer for 'GraphicApparelDetour.InjectorThingy' threw an exception. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()
Vaeringjar 2020 年 9 月 9 日 上午 9:13 
NCR Ranger Hat has + break threshold instead of -
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