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Failed to find any texture while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/NCR/NcrUniformPatrol_Thin, color=RGBA(0.702, 0.753, 0.729, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
GraphicApparelDetour.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
RimWorld.Pawn_ApparelTracker:<ApparelChanged>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
RimWorld.Pawn_ApparelTracker:ApparelChanged()
RimWorld.Pawn_ApparelTracker:Notify_ApparelAdded_Patch1(Object, Apparel)
Verse.ThingOwner:NotifyAdded(Thing)
Verse.ThingOwner`1:TryAdd(Thing, Boolean)
RimWorld.Pawn_ApparelTracker:Wear(Apparel, Boolean)
RimWorld.PossibleApparelSet:GiveToPawn(Pawn)
RimWorld.PawnApparelGenerator:GenerateStartingApparelFor_Patch1(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:GenerateGearFor_Patch1(Pawn, PawnGenerationRequest)
Verse.PawnGenerator:TryGenerateNewPawnInternal(PawnGenerationRequest&, String&, Boolean, Boolean)
Verse.PawnGenerator:GenerateNewPawnInternal(PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal(PawnGenerationRequest)
Verse.PawnGenerator:GeneratePawn_Patch1(PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Normal:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, List`1, Boolean)
RimWorld.PawnGroupKindWorker:GeneratePawns_Patch1(Object, PawnGroupMakerParms, PawnGroupMaker, Boolean)
RimWorld.PawnGroupMaker:GeneratePawns(PawnGroupMakerParms, Boolean)
RimWorld.<GeneratePawns>c__Iterator0:MoveNext()
System.Linq.Enumerable:Count(IEnumerable`1)
JecsTools.HarmonyPatches:GeneratePawns(PawnGroupMakerParms, Boolean, IEnumerable`1&)
RimWorld.PawnGroupMakerUtility:GeneratePawns_Patch1(PawnGroupMakerParms, Boolean)
RimWorld.IncidentWorker_Raid:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
Verse.Dialog_DebugActionsMenu:DoRaid(IncidentParms)
Verse.<DoListingItems_MapActions>c__AnonStoreyB:<>m__1()
Verse.Dialog_DebugOptionLister:DebugAction(String, Action)
Verse.Dialog_DebugOptionListLister:DoListingItems()
Verse.Dialog_OptionLister:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Issue fixed!
I miss name the thin texture. Whoops!
Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'GraphicApparelDetour.InjectorThingy' threw an exception. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <533b1be141b04631a74a6c357d09359e>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
I was using this mod with Kappi's NCR Faction mod and spawned the faction in with no problems (for the record, the error is there whether or not that mod is on). Had no issues playing as far as I could see. Thought I would bring it up just in case this is important. Thanks!
Btw: I noticed i get a different error without harmony on and just this mod:
Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'CPBackpacks.HarmonyBackpacks' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000015 (from typeref, class/assembly HarmonyLib.Harmony, 0Harmony, Version=2.0.0.8, Culture=neutral, PublicKeyToken=null)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <533b1be141b04631a74a6c357d09359e>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <533b1be141b04631a74a6c357d09359e>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
I think it's something to do with Harmony. Hope this helps and sorry if this is a long post.
does this stop the mod from working? l am looking into this but very busy at work currently!
Error in static constructor of GraphicApparelDetour.InjectorThingy: System.TypeInitializationException: The type initializer for 'GraphicApparelDetour.InjectorThingy' threw an exception. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()