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Nevermind, i'm just stupid. The armor is in another separate layer.
Am I allowed to edit the sprites found in the project?
My Data: thingsdef - <li>Thrumboid</li>
apparel / body / flak_Thrumboid_f_east.png flak_Thrumboid_m_east.png ,etc
original mod texture names : Thrumboid_f_east.png Thrumboid_m_east.png ,etc
(word for word)
the game doesn't accept this^^^. But does accept Thrumboid_east.png
is this a thing?
<label>thrumboid</label>
<labelMale>thrumboman</labelMale>
<labelFemale>thrumbogirl</labelFemale>
mod : MoreMonstergirls_r1.02
Then, as before, make sure the image files are matching the naming pattern of all the other ones in the Textures folder.
To find out how to properly refer to the animal, check the filename of its own sprite. Sounds like "thrumboid" is one. Sometimes they have unique names. Like in vanilla the ibex deer have names like IbexBuck and IbexDoe or something so it's not always a totally predictable pattern.
Then you need to add that name to the list of animal names in each defs folder. The file names of the armors should look like this:
plate_Thrumboid_east.png
and the names in the defs file should look like this:
<li>Thrumboid</li>
There's a bunch of other ones in the folders already so you should be able to get a sense of what the pattern should be.
If those are the labelMale and labelFemale from the mod's defs file, then I think you need to add
<li>thrumboid</li>
to the list of animal names in the Defs xml, but then for the image files you need to name them
flak_thrumboman_east.png
flak_thrumbogirl_east.png
(etc.)