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I just took an approach that the smallest can do the least, the biggest the most, and the medium well in between.
During my testing over the last 24 hours I found the adult megascarab gets attacked by even cobras, kinda like terriers do :), so it doesn't seem to be big enough to do any work to me. It would get annihilated hauling all over a map. Seems it's definition lacks it's ability in game. I think it's due to sizing only, what attacks what game wise. But is it OK as a hauler if it has armour on it? I didn't test this. I still think it will get attacked, but lets test it right?
I do however think you may be on to something on the other two. Make the Megaspider more like a muffalo, can train, pack, and attack, and make the spelopede the hauler of the colony but no pack, like it is right now.
Am I following you correctly?
But yes, you're following. c:
Hope my suggestions help some <3
So after these changes I'll make a version that only friends can see and we'll work on that one to test.
Egg lay and hatch times are Spider 20, spelo 16, scarb 12. so in 24 days you can have 1 to three baby scarabs, 32 days spelos, and 40 days spiders. With the scarabs being the main haulers they will produce more, so it kinda works like you're saying, have a horde.
Should we change anything on egg laying and hatch times?
The spider produces 9 insect jelly every two days, the spelopede ant produces 5 chemfuel every two days, and the scarab produces nothing. They all shed and produce 1, 2 and 3 insect armour chucks every 5 days, each smeltable for 5 steel and 2 plasteel. So spider produces 15 steel and 6 plasteel, spelo 10 and 4, and scarab 5 and 2, every 5 days. Thoughts here?
So what to do for now is the following:
1.) Add hauling to megascarab. (increase from intermediate to advanced training)
2.) Remove hauling from Megaspider, leave pack. (reduce from Advanced to Intermediate training.)
3.) Add packs to the Spelopedes , leaving hauling. (add pack in xml files and create textures)
And if you have thoughts on any of the other items let me know.
+1
I'm feeling it as well so going to post in the main MOD if anyone has any thoughts on changing the MOD dynamics from where this has taken us.