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[ERROR] gamemodes/nzombies-unlimited/gamemode/weapons.lua:159: attempt to perform arithmetic on field 'nzu_PrimaryAmmo' (a nil value)
1. GivePrimaryAmmo - gamemodes/nzombies-unlimited/gamemode/weapons.lua:159
2. GiveRoundProgressionAmmo - lua/weapons/nzu_grenade_mk3a2.lua:151
3. GiveRoundProgressionAmmo - gamemodes/nzombies-unlimited/gamemode/weapons.lua:209
4. v - gamemodes/nzombies-unlimited/gamemode/weapons.lua:214
5. Run - gamemodes/nzombies-unlimited/gamemode/shared.lua:52
6. Prepare - gamemodes/nzombies-unlimited/gamemode/round.lua:188
7. SetRound - gamemodes/nzombies-unlimited/gamemode/round.lua:199
8. Progress - gamemodes/nzombies-unlimited/gamemode/round.lua:204
9. v - gamemodes/nzombies-unlimited/gamemode/round.lua:86
10. Run - gamemodes/nzombies-unlimited/gamemode/shared.lua:52
11. unknown - gamemodes/nzombies-unlimited/entities/entities/nzu_zombie_base.lua:1291
12. FireBullets - [C]:-1
13. unknown - lua/weapons/tfa_gun_base/sh_bullet.lua:542
File exists in two addons - possible conflicts! lua/weapons/cw_base/sh_bullets.lua (Customizable Weaponry 2.0 FIXED and nZombies Unlimited)
[ERROR] gamemodes/nzombies-unlimited/gamemode/weapons.lua:159: attempt to perform arithmetic on field 'nzu_PrimaryAmmo' (a nil value)
1. GivePrimaryAmmo - gamemodes/nzombies-unlimited/gamemode/weapons.lua:159
2. GiveRoundProgressionAmmo - lua/weapons/nzu_grenade_mk3a2.lua:151
3. GiveRoundProgressionAmmo - gamemodes/nzombies-unlimited/gamemode/weapons.lua:209
4. v - gamemodes/nzombies-unlimited/gamemode/weapons.lua:214
5. Run - gamemodes/nzombies-unlimited/gamemode/shared.lua:52
6. Prepare - gamemodes/nzombies-unlimited/gamemode/round.lua:188
7. SetRound - gamemodes/nzombies-unlimited/gamemode/round.lua:199
8. Progress - gamemodes/nzombies-unlimited/gamemode/round.lua:204
9. v - gamemodes/nzombies-unlimited/gamemode/round.lua:86
10. Run - gamemodes/nzombies-unlimited/gamemode/shared.lua:52
11. unknown - gamemodes/nzombies-unlimited/entities/entities/nzu_zombie_base.lua:1291
12. FireBullets - [C]:-1
13. FireBullet - lua/weapons/cw_base/sh_bullets.lua:82
14. unknown - lua/weapons/cw_kk_ins2_base_main/o_sh_attacks.lua:119
The last zombie alive fails to die and is thus invincible.
I am using custom weapons and these similar errors are created in console after using the MMOD 9MM PISTOL and CW 2.0 M1 GARAND weapons within' TFA BASE and CW 2.0 respectively.
The gamemode conflicts with these custom weapon bases. It appears it has to do with sh_bullets.lua
Is there any potential way to fix these conflictions? I love these weapon bases and it would be a shame if they didn't work in this gamemode.
Well I'll look into it. I was sure I had that issue myself but fixed it, but maybe not (you aren't running a slightly older Github version are you?). Don't worry about not being able to use your favorite weapon bases, I intend to support all main weapon bases.
[nZombies Unlimited] gamemodes/nzombies-unlimited/gamemode/weapons.lua:695: attempt to call upvalue 'old' (a nil value)
1. unknown - gamemodes/nzombies-unlimited/gamemode/weapons.lua:695
I get this error when I melee or yeet a grenade.
(Edit: I also get this error when switching weapons, or basically anything else.)
(Edit 2: All the zombies only use the walking animations, and it looks silly, but that's fine(ish).)
It's an error in the holstering function, so it happens with all instant holsters (like grenades and crowbar).
1) What running/walking gets choppy? You? Other players? Or Zombies?
2) Likely navmeshes not covering. Check the navmeshes under the barricade and see if the zombies truly do try to walk through it. They will only vault it if it is in their direction of movement when bumping into it, or slightly in front of them when bumping into anything else.
EDIT: Switched to the github version. It's fixed now, thanks!