安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
When you defeat a faction during co-op, after you pick the battle result but before you can do anything else, the Mod Configuration Tool comes up greyed out but the mod is not showing in the list. Trying to back out and reload the game starts causing de-syncs. I saw in you compatibility that it has not been tested, so i did try it in single player (same faction and battle) and it worked perfectly
I've played atleast 50 more turns since this happend... still not possible
Something's definitely up with Sartossa and the immortal lords.
Their factions were destroyed in the order I mentioned them so basicaly it worked early on the campaign but stoped later on.
The issue: I get the first defeated Legendary Lord (Lybaras on TK run, Alarielle on my Imrik run, Grom on my Grimgor run) but when other factions with LLs get destroyed (Arkhan the Black, Teclis, Skarsnik) I get the message to accept refugees and even get the message saying "X is now recruitable" but they never actually appear in the pool to recruit. All of these campaigns went to turn 100+ and I've always recruited the first LL that appears so that could have something do with it maybe.
Other mods I am using;
Better Camera Mod
Infinite Character Respecs
Tier 4 Minor Settlements
No Great Power
The Mod Configuration Tool
UI Modding Framework
Instant Quest items
Please Stop Cheating
One Turn Technologies
Instant LvL 39 For Agent & Generals (Player Only)
Regional Growth - One Turn (Player Only)