Surviving Mars

Surviving Mars

Automated Tourism
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SkiRich  [开发者] 2019 年 5 月 15 日 下午 11:47
Bug Reports
Put them here.
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正在显示第 1 - 15 条,共 65 条留言
Parkers 2019 年 5 月 17 日 下午 6:58 
supply pods wont destroy :P
SkiRich  [开发者] 2019 年 5 月 17 日 下午 7:10 
引用自 Parkers
supply pods wont destroy :P
Confirmed. I have a fix, just testing. Should be up tonight.
SkiRich  [开发者] 2019 年 5 月 18 日 上午 1:11 
Supply pod issues fixed. All should work as intended now.
Parkers 2019 年 5 月 18 日 下午 7:56 
thanks, nice work :)
Hazard 2019 年 5 月 19 日 上午 4:56 
Rockets won't launch, say they are waiting for the unloading of resources. Only resources still on the list is 0/0 of Seeds.
SkiRich  [开发者] 2019 年 5 月 19 日 上午 10:41 
引用自 Hazard
Rockets won't launch, say they are waiting for the unloading of resources. Only resources still on the list is 0/0 of Seeds.

I am planning to release an update that addresses that.
In effect, yes you do have resources on the rocket, the colonists have food and you dont have free depot space for food. You cant see the loaded resources since that panel gets hidden when you turn it into a tourist rocket. Next update either today or tomorrow will have code that addresses this and dumps the onboard cargo on the landing pad just before takeoff if the drones wont touch it.
You can get that rocket to leave now if you want by just putting a food depot next to the landing site.
OmniSpecter 2019 年 5 月 19 日 下午 5:58 
Supply pods still can't be salvaged with your mod enabled. Took me awhile of googling the issue when I finally came across this bug report.

Disabled this mod, reloaded the game, was able to salvage supply pods with no issue.
SkiRich  [开发者] 2019 年 5 月 19 日 下午 9:05 
引用自 OmniSpecter
Supply pods still can't be salvaged with your mod enabled. Took me awhile of googling the issue when I finally came across this bug report.

Disabled this mod, reloaded the game, was able to salvage supply pods with no issue.
Put your savegame someplace online and share a link.
It’s been fixed. Not sure what you are seeing but I’ll check it out if you post it.
telsin 2019 年 5 月 19 日 下午 11:02 
Hit a similar problem to OmniSpecter, unable to destroy some pods, but others worked. Specifically, individual pods were fine (had landed 2 earlier, one at a time and was able to salvage them fine), but when I got the 5 free pods bonus from my sponsor, I sent all 5 at once and then I was unable to salvage those 5. Saw some weirdness with them, for example, selected one and hit salvage, lights started flashing over a different pod.

Busted save file: https://tower.ohgnetworks.com/index.php/s/PYaNhfwVNcGEBsS
SkiRich  [开发者] 2019 年 5 月 20 日 上午 1:28 
Thanks for the save. Found the issue. Update in a few minutes.
DARKNESS 2019 年 6 月 18 日 下午 2:16 
The # of departing colonists on the rocket info panel seems to be off by 10. Did a test to confirm this:

Had a dome set to tourists only. Rocket capacity 32.
First landing delivered 32 tourists.
Second landing delivered another 32. Dome total = 64 tourists
The first 32 boarded the rocket for departure. Confirmed new dome total = 32 tourists
Yet the rocket info panel said only 22 departed.
SkiRich  [开发者] 2019 年 6 月 18 日 下午 3:06 
引用自 D_A_R_K_N_E_S_S
The # of departing colonists on the rocket info panel seems to be off by 10. Did a test to confirm this:

Had a dome set to tourists only. Rocket capacity 32.
First landing delivered 32 tourists.
Second landing delivered another 32. Dome total = 64 tourists
The first 32 boarded the rocket for departure. Confirmed new dome total = 32 tourists
Yet the rocket info panel said only 22 departed.
Can you do this test again and when the departures are set, go to your mission control center and sort entire colonists by tourists and count them.
that number is reported by the game and i just querey it, i need to know if this is a bug with game code and then go track that down.
SkiRich  [开发者] 2019 年 6 月 18 日 下午 3:50 
disregard. I'm gonna code up a new way of getting that number that should be more reliable. Stay tuned to try it out.
DARKNESS 2019 年 6 月 18 日 下午 5:08 
Yeah I already made sure the dome only had tourists. I also checked and counted each tourist as they left the dome to board the rocket by pausing in intervals of every 5 people. Pretty OCD level of thoroughness. :steammocking:
SkiRich  [开发者] 2019 年 6 月 18 日 下午 6:42 
引用自 D_A_R_K_N_E_S_S
Yeah I already made sure the dome only had tourists. I also checked and counted each tourist as they left the dome to board the rocket by pausing in intervals of every 5 people. Pretty OCD level of thoroughness. :steammocking:
I appreciate your ocd. You helped me find a flaw in the way the game code operates. I have a fix all coded up, just putting it through its paces before upload.
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