DayZ
MunghardsItempack
S4MT3Kツ 2019 年 5 月 8 日 下午 5:15
BugReport
#1: The Flashlights lightsource (bulbshining) is above your head when enabled and Attached to your backpack (on the shoulder)
https://imgur.com/a/A18r7st

#2: The Knife cant craft rags out of Clothes and cannot open Cans. Shaving says HOLD MOUSEBUTTON but its OnClick.

Further Suggestion and improvements:
-More FannyBag layouts.
-More SandwichReceipes (skins)

If you need more info or help, lemme Know...

PS: Awesome Mod...
MORE MORE MORE :D
Youll get supported :D


//EDIT:

- ERROR BUG: LINE 21,35 zippo_open.c

An instance of ScriptedLightBase was attempted to spawn on server side! Lights are CLIENT SIDE ONLY!
Class: 'Zippo_open'
Entity id:2970929

Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/entities\scriptedlightbase.c:126
MunghardsItems/scripts/4_world/entities\itembase\zippo_open.c:35
MunghardsItems/scripts/4_world/entities\itembase\zippo_open.c:21
scripts/3_Game/tools\component\componentenergymanager.c:310
scripts/4_World/classes\useractionscomponent\actions\singleuse\actionturnonwhileinhands.c:60
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:182
scripts/4_World/classes\useractionscomponent\actions\actionsingleusebase.c:15

//EDIT END
最后由 S4MT3Kツ 编辑于; 2019 年 5 月 8 日 下午 5:32
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正在显示第 1 - 15 条,共 77 条留言
Munghard  [开发者] 2019 年 5 月 9 日 上午 1:49 
allready made more fannypack textures :) just waiting a bit to update. also thanks for bug listing .
最后由 Munghard 编辑于; 2019 年 5 月 9 日 上午 1:49
R0Lu 2019 年 5 月 12 日 下午 1:18 
Bugg report:

# 1) Pots will despawn if attached on your bag

# 2) Cooking with a pot is now impossible (All the pot stay cold)

# 3) Matchboxs can't start a fire (fireplace still flamable by petrol lighter)

Anyway thanks a lot for your work man !
最后由 R0Lu 编辑于; 2019 年 5 月 12 日 下午 1:18
trebla240 2019 年 6 月 13 日 下午 6:06 
cant attach any knifeholster to fannypack. pistol, hatchet, machete but not knife
Munghard  [开发者] 2019 年 6 月 14 日 上午 1:13 
i removed the knife holster slot from the fannypack
ChawDinky 2019 年 6 月 20 日 下午 7:58 
NJDED312, 20.06 2019 20:31:20
NULL pointer to instance
Class: 'Zippo_new'
Entity id:3019081

Function: 'UpdateLight'
Stack trace:
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:80
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:56
scripts/3_Game/tools\component\componentenergymanager.c:338
scripts/4_World/classes\useractionscomponent\actions\singleuse\actionturnonwhileinhands.c:60
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actionsingleusebase.c:15
gammeloni 2019 年 6 月 27 日 上午 6:15 
Tested with the hiking backpack:
you can place two empty backpacks but complete with attachments inside another backpack. So guns, tents etc can be attached, nothing in the inventory and you can stack them inside another backpack.

EDIT: Sorry, this seems to be a general DayZ issue (confirmed with glowstick on assault backpack - packing into another assault backpack) - it's just more of an issue here because you can attach more items to the backpacks
最后由 gammeloni 编辑于; 2019 年 6 月 27 日 上午 7:36
Munghard  [开发者] 2019 年 6 月 29 日 上午 5:47 
yes i wonder what would be a good compormise, making the backpack take up more slots in the inventory screen maybe?
gammeloni 2019 年 6 月 30 日 上午 11:14 
Sorry for the late reply, but yes, I think it needs more slots so you can't stack 'em like that. Is there a possibility to increase the size based on number of attached items? I think the easiest would probably be to make it more than half the size of the content of a backpack (current state, maybe 3/4?), so you can only carry 1 extra backpack.
Trying to think whether that could be a downside for anything else though..I can only think of the fact that they take up a lot more space in tents/barrels in that case, but that's it.
最后由 gammeloni 编辑于; 2019 年 6 月 30 日 上午 11:21
R0Lu 2019 年 7 月 4 日 下午 12:49 
NULL pointer to instance
Class: 'Zippo_new'
Entity id:2961406

Function: 'UpdateLight'
Stack trace:
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:80
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:56
scripts/3_Game/tools\component\componentenergymanager.c:338
scripts/4_World/classes\useractionscomponent\actions\singleuse\actionturnonwhileinhands.c:53
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actionsingleusebase.c:15
Robbhimself 2019 年 7 月 7 日 下午 6:35 
welding goggles have lenon description
Munghard  [开发者] 2019 年 7 月 8 日 上午 2:29 
fixed @ Robbhimself
Raghie 2019 年 7 月 9 日 上午 3:59 
I'm having issues with the leather wallet on my server. if a person logs out with the wallet in his inventory and logs back in. all the contents of the wallet will despawn. if they put it in a tent and log out all is well.. any ideas if this could be a mistake from my side or a bug with the wallet itself?
Munghard  [开发者] 2019 年 7 月 9 日 上午 8:53 
i have no idea tbh, it does not make any sense imo. @Bobben
R0Lu 2019 年 7 月 9 日 下午 1:04 
Thanks for reading buggs report & for your work anyway
最后由 R0Lu 编辑于; 2019 年 7 月 9 日 下午 1:05
Robbhimself 2019 年 7 月 9 日 下午 10:47 
NULL pointer to instance
Class: 'Zippo_new'
Entity id:3094106

Function: 'UpdateLight'
Stack trace:
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:80
MunghardsItems/scripts/4_world/entities\itembase\zippo_new.c:56
scripts/3_Game/tools\component\componentenergymanager.c:338
scripts/4_World/classes\useractionscomponent\actions\singleuse\actionturnonwhileinhands.c:53
scripts/4_World/classes\useractionscomponent\animatedactionbase.c:183
scripts/4_World/classes\useractionscomponent\actions\actionsingleusebase.c:15
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