边缘世界 RimWorld

边缘世界 RimWorld

Oni of the Rim - Faceless heads
TheSevenSins 2020 年 4 月 5 日 下午 4:34
Bug Reports
Failed to find any textures at Things/Oni/Faceless/Female_Average_Pointy while constructing Multi(initPath=Things/Oni/Faceless/Female_Average_Pointy, color=RGBA(1.000, 1.000, 0.996, 1.000), colorTwo=RGBA(1.000, 1.000, 0.996, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:DMD<DMD<ResolveAllGraphics_Patch3>?1690524416::ResolveAllGraphics_Patch3>(PawnGraphicSet)
Verse.PawnRenderer:DMD<DMD<RenderPawnInternal_Patch3>?701670528::RenderPawnInternal_Patch3>(PawnRenderer, Vector3, Single, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean, Boolean)
Verse.PawnRenderer:RenderPortrait()
RimWorld.PortraitRenderer:OnPostRender()
UnityEngine.Camera:Render()
RimWorld.PortraitRenderer:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
RimWorld.PortraitsCache:RenderPortrait(Pawn, RenderTexture, Vector3, Single)
RimWorld.PortraitsCache:Get(Pawn, Vector2, Vector3, Single, Boolean, Boolean)
MoodBarPatch.MoodPatch:Prefix(ColonistBarColonistDrawer, Rect&, Pawn&, Map&, Boolean&, Boolean&)
RimWorld.ColonistBarColonistDrawer:DMD<DMD<DrawColonist_Patch2>?525747456::DrawColonist_Patch2>(ColonistBarColonistDrawer, Rect, Pawn, Map, Boolean, Boolean)
RimWorld.ColonistBar:ColonistBarOnGUI()
RimWorld.MapInterface:DMD<DMD<MapInterfaceOnGUI_BeforeMainTabs_Patch3>?1574443392::MapInterfaceOnGUI_BeforeMainTabs_Patch3>(MapInterface)
RimWorld.UIRoot_Play:DMD<DMD<UIRootOnGUI_Patch1>?-1403914240::UIRootOnGUI_Patch1>(UIRoot_Play)
Verse.Root:OnGUI()
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TheSevenSins 2020 年 4 月 5 日 下午 4:38 
and one that repeats 900 times:
Unknown crown type: Undefined
Verse.Log:Error(String, Boolean)
Verse.PawnGraphicSet:get_HairMeshSet()
VanillaHairExpanded.RenderPawnInternal:RenderBeard(PawnRenderer, Boolean, RotDrawMode, Boolean, Rot4, Vector3, Quaternion, Boolean)
Verse.PawnRenderer:DMD<DMD<RenderPawnInternal_Patch3>?701670528::RenderPawnInternal_Patch3>(PawnRenderer, Vector3, Single, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean, Boolean)
Verse.PawnRenderer:RenderPawnInternal(Vector3, Single, Boolean, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:DMD<DMD<RenderPawnAt_Patch3>?852346112::RenderPawnAt_Patch3>(PawnRenderer, Vector3, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:DMD<DMD<RenderPawnAt_Patch1>?1226243072::RenderPawnAt_Patch1>(PawnRenderer, Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

SiveDD 2021 年 5 月 13 日 上午 12:03 
The new version 1.2 adds new head types, wich this mod doesn't cover. You can edit Onis with missing heads with something like Character editor and assign that oni a new face. Or you could replicate some heads, rename them with the new names and I think that should work(?)
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