Team Fortress 2

Team Fortress 2

The Traumahawk
gwyndolin 2019 年 5 月 4 日 下午 3:11
Would the engineer use the axe side?
Would the engineer use the axe side or the wrench side? :box:
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wrench for normal hits, axe for crits
Dr. Cockroach Phd 2019 年 5 月 4 日 下午 4:12 
the axe for hitting players causing bleed and the wrench for buildings
gwyndolin 2019 年 5 月 4 日 下午 7:16 
wrench for normal hits, axe for crits
I really like that idea, but im not sure. I dont know if they would be able to make a custom animation for that and get it accepted. Although I still LOVE that Idea
Lakthul 2019 年 5 月 10 日 上午 5:09 
引用自 NoahWesl
wrench for normal hits, axe for crits
I really like that idea, but im not sure. I dont know if they would be able to make a custom animation for that and get it accepted. Although I still LOVE that Idea
Actually, the heavy's fists has special uppercut animations for crits. So it is possible, either way, it's a really cool idea.
gwyndolin 2019 年 5 月 10 日 下午 2:00 
引用自 Lakthul
引用自 NoahWesl
I really like that idea, but im not sure. I dont know if they would be able to make a custom animation for that and get it accepted. Although I still LOVE that Idea
Actually, the heavy's fists has special uppercut animations for crits. So it is possible, either way, it's a really cool idea.
What if the crit also had bleed? would that be op?
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