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When this mod is enabled for me, I cannot build or equip (nano)medikits.
Soldiers that had them already still have them equipped. But, if I unequip I can't find them in the list to re-equip. They are also absent from the Build Items list.
I have a few of your other mods and I thank you for your work!
uh. Biomedkits seem to completely override nanomedkits in my game
for comparison, without and with mod checked.
https://steamuserimages-a.akamaihd.net/ugc/799863269022092837/463AFD31FD7D06C5719B5604D8C1A24D4B428B76/
https://steamuserimages-a.akamaihd.net/ugc/799863269022093105/E7ED4A7D7EBCAB12F89248D8AD01791E6CE9A5D2/
One pic is the troop before stats. Other is with the mouse-over of the vest. Notice it shows a percentage (3%). When you mouse over the health goes up by 1 and the mobility goes up by 2 as stated.
Template.strImage = "img://UILIB_BioDivision.Inventory.Inv_BioRocket";
which should be;
Template.strImage = "img:///UILIB_BioDivision.Inventory.Inv_BioRocket";
note the triple slash :)