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2. A lot of work for pretty much no gain.
3. A lot of work for pretty much no gain.
4. Balance and uniqueness stops this too.
5. Interesing suggestion but I hate Venice. The Terminus should at least be able to do something if you play without City-States I think.
I like your enthusiam but a lot of these suggestions break balance or would cause me to have to go to each and every civ and manually replace their ships or tanks with one that just has a different name. Thanks for the input though.
Anyway, I get what you're saying in every case. Like I said, I can't expect you to have the desire to do any of this.
But yeah your balancing ideas, I get where you're coming from and of course I considered doing stuff like that in the planning stages, but frankly there needs to be variation and different points of power for each civ. The Krogan are supposed to be powerful early and shape history by taking out civs and the Geth are supposed to be late game due to growing in numbers. Pushing everything to the late game would be a balancing nightmare and most every civ would have to be completely remade, and there would be a lot of overlap and unoriginal stuff in them.
Thanks again though.
I guess I've been spoiled by Arma, Skyrim, and Fallout, but ♥♥♥♥, if any game should be easy to mod, it should be Civ V.