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Admittedly this is a bad way to handle it so I'm wondering if just deleting AS_WP6&7 in this one file will do the trick, or am I going to have to scour all files for references? Effectively capping willpower to 5 at 30 resolve.
I'm curious about Armor/MA as well. At some point down the line I would like to reintroduce this (albeit at very low values of course). It'll require a lot of changes but to be frank I sort of miss the added 'variety' this mechanic can bring. Also it seems you can use a scalar per level via difficulty for Armor/MA whereas you can't for vitality. Would it be safe to reintroduce this (via the data.txt file I believe) or would it conflict with the willpower system?
Feel free to add me on Discord (check my Steam profile) and we can figure out a solution, I'm quite happy to patch Divine War to meet your needs.
Yeah I can see what you mean. The code gets embedded into... 5 other files I think? All packaged by the editor lmao. The osirislogs? oh god, what a nightmare.
It took a few attempts but I think I may have found the solution for WP. In script I get the willpower integer and if value = X subtract Y. Then reset integer and status.
I'm using IF StoryEvent~CheckAttributes which I was a little worried would cause problems but so far it seems to be working. When I was using a different method I saw once or twice where the status change didn't take effect. Looks like I can reiterate with a timer if needed.
And so having spent the better part of the last few hours casting rain and electric discharge on myself, I can see why you might be tempted to do away with willpower. Shock, or electrified surfaces in particular, are.. not very friendly to this mechanic. I thought I was doing something wrong when I kept seeing shocked status on a character I just set stun on.
You don't notice these things much before, but then you have rain, reapplying wet before the duration ends.. And here I was all flustered about battering ram being both mobility and CC ^^